From 0c8a7473d53b5a33452a6406695eeeb44472b0dd Mon Sep 17 00:00:00 2001 From: dags- Date: Sat, 21 Mar 2020 14:38:07 +0000 Subject: [PATCH] further tweaks to village placement --- .../mod/chunk/TerraChunkGenerator.java | 2 +- .../mod/decorator/base/ErosionDecorator.java | 2 +- .../mod/feature/TerrainHelper.java | 19 +++++++++++-------- 3 files changed, 13 insertions(+), 10 deletions(-) diff --git a/TerraForgedMod/src/main/java/com/terraforged/mod/chunk/TerraChunkGenerator.java b/TerraForgedMod/src/main/java/com/terraforged/mod/chunk/TerraChunkGenerator.java index e198017..57e868b 100644 --- a/TerraForgedMod/src/main/java/com/terraforged/mod/chunk/TerraChunkGenerator.java +++ b/TerraForgedMod/src/main/java/com/terraforged/mod/chunk/TerraChunkGenerator.java @@ -160,7 +160,7 @@ public class TerraChunkGenerator extends ObfHelperChunkGenerator y) { + if (topY < y) { y = topY; } diff --git a/TerraForgedMod/src/main/java/com/terraforged/mod/feature/TerrainHelper.java b/TerraForgedMod/src/main/java/com/terraforged/mod/feature/TerrainHelper.java index 54a6e02..fecbaba 100644 --- a/TerraForgedMod/src/main/java/com/terraforged/mod/feature/TerrainHelper.java +++ b/TerraForgedMod/src/main/java/com/terraforged/mod/feature/TerrainHelper.java @@ -26,6 +26,8 @@ package com.terraforged.mod.feature; import com.terraforged.api.material.state.States; +import com.terraforged.core.cell.Cell; +import com.terraforged.core.region.chunk.ChunkReader; import it.unimi.dsi.fastutil.longs.LongIterator; import it.unimi.dsi.fastutil.objects.ObjectArrayList; import it.unimi.dsi.fastutil.objects.ObjectList; @@ -57,10 +59,10 @@ public class TerrainHelper { this.radius = radius; } - public void flatten(IWorld world, IChunk chunk, int chunkStartX, int chunkStartZ) { + public void flatten(IWorld world, IChunk chunk, ChunkReader reader, int chunkStartX, int chunkStartZ) { ObjectList pieces = new ObjectArrayList<>(10); collectPieces(world, chunk, pieces); - buildBases(chunk, pieces, chunkStartX, chunkStartZ); + buildBases(chunk, reader, pieces, chunkStartX, chunkStartZ); } // see NoiseChunkGenerator @@ -91,12 +93,11 @@ public class TerrainHelper { } // lowers or raises the terrain matcher the base height of each structure piece - private void buildBases(IChunk chunk, ObjectList pieces, int chunkStartX, int chunkStartZ) { + private void buildBases(IChunk chunk, ChunkReader reader,ObjectList pieces, int chunkStartX, int chunkStartZ) { BlockPos.Mutable pos = new BlockPos.Mutable(); MutableBoundingBox chunkBounds = new MutableBoundingBox(chunkStartX, chunkStartZ, chunkStartX + 15, chunkStartZ + 15); for (AbstractVillagePiece piece : pieces) { MutableBoundingBox pieceBounds = piece.getBoundingBox(); - int length = Math.min(pieceBounds.maxX - pieceBounds.minX, pieceBounds.maxZ - pieceBounds.minZ); int borderRadius = Math.max(5, NoiseUtil.round(length * radius)); MutableBoundingBox expanded = expand(pieceBounds, borderRadius); @@ -127,8 +128,7 @@ public class TerrainHelper { } if (surface > level) { - // world-surface is higher than the piece's base .: flatten terrain - flatten(chunk, pieceBounds, pos.setPos(x, surface, z), dx, dz, level, surface, borderRadius); + flatten(chunk, reader, pieceBounds, pos.setPos(x, surface, z), dx, dz, level, surface, borderRadius); } else { // piece is higher than world-surface .: raise ground to form a base raise(chunk, pieceBounds, pos.setPos(x, surface, z), dx, dz, level, surface, borderRadius); @@ -138,9 +138,12 @@ public class TerrainHelper { } } - private void flatten(IChunk chunk, MutableBoundingBox bounds, BlockPos.Mutable pos, int dx, int dz, int level, int surface, int borderRadius) { - // only flatten terrain within the footprint of the structure piece + private void flatten(IChunk chunk, ChunkReader reader, MutableBoundingBox bounds, BlockPos.Mutable pos, int dx, int dz, int level, int surface, int borderRadius) { if (pos.getX() >= bounds.minX && pos.getX() <= bounds.maxX && pos.getZ() >= bounds.minZ && pos.getZ() <= bounds.maxZ) { + Cell cell = reader.getCell(dx, dz); + cell.steepness = 0F; + cell.sediment = 0F; + cell.erosion = 0F; for (int dy = level + 1; dy <= surface; dy++) { chunk.setBlockState(pos.setPos(dx, dy, dz), Blocks.AIR.getDefaultState(), false); }