diff --git a/README.md b/README.md index b04e525..ac9b4f7 100644 --- a/README.md +++ b/README.md @@ -13,6 +13,7 @@ TerraForged is an ambitious new terrain generator mod for Minecraft (Java Editio #### Website(s): [https://terraforged.com](https://terraforged.com) [https://github.com/TerraForged](https://github.com/TerraForged) +[https://curseforge.com/../TerraForged](https://www.curseforge.com/minecraft/mc-mods/terraforged) #### Installation: 1. Install forge for the target version of Minecraft (ie 1.15.2) @@ -41,9 +42,9 @@ directory. (In both cases, TerraForged must be installed on the client and the s 3) "Will I need a super-computer to run this?!" _No, not really - while this world generator will be a bit slower than vanilla's (on account of it -doing more work to make things look nice), it would only be apparent when first generating a chunk -- they might load in slower when moving to new parts of the world, but game performance should -otherwise be normal. A 4-core CPU should be able to handle this just fine._ +doing more work to make things look nice), it would only be apparent when first generating a chunk - +they might load in slower when moving to new parts of the world, but game performance should +otherwise be normal. A 4-core CPU should be able to handle this just fine._ 4) "Can this be ported Fabric/Bukkit/Spigot/Sponge?" _If someone would like to take this task on, yes - a large part of the TerraForged codebase is already @@ -56,4 +57,4 @@ _Not by myself, no - My aim is to keep current with Forge. I'm simply not prolif write and maintain for multiple versions (hats off to those who do!). Again though, others are welcome to back-port it, if inclined to do so._ -[View questions on github](https://github.com/TerraForged/TerraForged/issues?q=label:question) \ No newline at end of file +[View more questions on Github](https://github.com/TerraForged/TerraForged/issues?q=label:question) \ No newline at end of file