From 944a25ab5032355e42fbb99475a39da4dbf0074c Mon Sep 17 00:00:00 2001 From: dags Date: Mon, 24 Feb 2020 13:13:36 +0000 Subject: [PATCH 1/2] Update README.md --- README.md | 21 ++++++++++++++------- 1 file changed, 14 insertions(+), 7 deletions(-) diff --git a/README.md b/README.md index 312c801..7eaebad 100644 --- a/README.md +++ b/README.md @@ -22,11 +22,18 @@ expansive and inspiring worlds to build and explore in! #### FAQ: 1. "Is this compatible with mod xyz?" -_Probably! - TerraForged is designed to work with many of the same world-gen systems that the majority -of block & biome providing mods use. Certain biomes' terrain may not always look exactly as their -author designed but should otherwise be compatible._ +_Probably! (to some degree) - TerraForged is designed to work with many of the same world-gen systems +that the majority of block & biome providing mods use. Certain biomes' terrain may not always look +exactly as their author designed but should otherwise be compatible. Feel free to report any other +compatibility issues on the issue tracker_ -2. "Can I use this on a server?" -_Yes absolutely! - Either create the world initially in single player and thrn copy it to your server -directory, or you can use my mod [PreGenForge](https://www.curseforge.com/minecraft/mc-mods/pregenforge) and add level-type=terraforged to the overrides.properties -file it creates in the root of your server folder._ +2. "How can I use this on my server?" +_When Forge supports it, you can simply set level-type=terraforged in your server.properties file. In +the meantime, you will need to create the world in single player and then copy that to your server +directory. (In both cases, TerraForged must be installed on the client and the server)._ + +3. "Will I need a super-computer to run this?!" +_No, not really - while this world generator will be a bit slower than vanilla's (on account of it +doing more work to make things look nice), it would only be apparent when first generating a chunk +- they might load in slower when moving to new parts of the world, but game performance should +otherwise be normal. A 4-core CPU should be able to handle this just fine._ From 59680d64705c3d12ffda8506b328a2d5b0684d8d Mon Sep 17 00:00:00 2001 From: dags Date: Mon, 24 Feb 2020 13:14:18 +0000 Subject: [PATCH 2/2] fix accidental bullet point --- README.md | 4 ++-- 1 file changed, 2 insertions(+), 2 deletions(-) diff --git a/README.md b/README.md index 7eaebad..e739dcd 100644 --- a/README.md +++ b/README.md @@ -34,6 +34,6 @@ directory. (In both cases, TerraForged must be installed on the client and the s 3. "Will I need a super-computer to run this?!" _No, not really - while this world generator will be a bit slower than vanilla's (on account of it -doing more work to make things look nice), it would only be apparent when first generating a chunk -- they might load in slower when moving to new parts of the world, but game performance should +doing more work to make things look nice), it would only be apparent when first generating a chunk - +they might load in slower when moving to new parts of the world, but game performance should otherwise be normal. A 4-core CPU should be able to handle this just fine._