package com.terraforged.mod.biome; import com.terraforged.api.biome.BiomeVariant; import net.minecraft.entity.EntityClassification; import net.minecraft.entity.EntityType; import net.minecraft.world.biome.Biome; import net.minecraft.world.biome.Biomes; import net.minecraft.world.biome.DefaultBiomeFeatures; import net.minecraft.world.gen.feature.Feature; import net.minecraft.world.gen.feature.IFeatureConfig; import net.minecraft.world.gen.feature.structure.MineshaftConfig; import net.minecraft.world.gen.feature.structure.MineshaftStructure; import net.minecraft.world.gen.feature.structure.VillageConfig; import net.minecraft.world.gen.surfacebuilders.SurfaceBuilder; public class FirForest extends BiomeVariant { public FirForest() { super((new Biome.Builder().surfaceBuilder(SurfaceBuilder.GIANT_TREE_TAIGA, SurfaceBuilder.GRASS_DIRT_GRAVEL_CONFIG).precipitation(Biome.RainType.RAIN).category(Biome.Category.TAIGA).depth(0.2F).scale(0.2F).temperature(0.25F).downfall(0.8F).waterColor(4159204).waterFogColor(329011).parent(null))); this.addStructure(Feature.VILLAGE.withConfiguration(new VillageConfig("village/taiga/town_centers", 6))); this.addStructure(Feature.PILLAGER_OUTPOST.withConfiguration(IFeatureConfig.NO_FEATURE_CONFIG)); this.addStructure(Feature.MINESHAFT.withConfiguration(new MineshaftConfig(0.004D, MineshaftStructure.Type.NORMAL))); this.addStructure(Feature.STRONGHOLD.withConfiguration(IFeatureConfig.NO_FEATURE_CONFIG)); DefaultBiomeFeatures.addCarvers(this); DefaultBiomeFeatures.addStructures(this); DefaultBiomeFeatures.addMonsterRooms(this); DefaultBiomeFeatures.addTaigaLargeFerns(this); DefaultBiomeFeatures.addStoneVariants(this); DefaultBiomeFeatures.addOres(this); DefaultBiomeFeatures.addSedimentDisks(this); DefaultBiomeFeatures.addTaigaConifers(this); DefaultBiomeFeatures.addDefaultFlowers(this); DefaultBiomeFeatures.addTaigaGrassAndMushrooms(this); DefaultBiomeFeatures.addDenseGrass(this); DefaultBiomeFeatures.addReedsAndPumpkins(this); DefaultBiomeFeatures.addBerryBushes(this); DefaultBiomeFeatures.addFreezeTopLayer(this); this.addSpawn(EntityClassification.CREATURE, new Biome.SpawnListEntry(EntityType.SHEEP, 12, 4, 4)); this.addSpawn(EntityClassification.CREATURE, new Biome.SpawnListEntry(EntityType.PIG, 10, 4, 4)); this.addSpawn(EntityClassification.CREATURE, new Biome.SpawnListEntry(EntityType.CHICKEN, 10, 4, 4)); this.addSpawn(EntityClassification.CREATURE, new Biome.SpawnListEntry(EntityType.COW, 8, 4, 4)); this.addSpawn(EntityClassification.CREATURE, new Biome.SpawnListEntry(EntityType.WOLF, 8, 4, 4)); this.addSpawn(EntityClassification.CREATURE, new Biome.SpawnListEntry(EntityType.RABBIT, 4, 2, 3)); this.addSpawn(EntityClassification.CREATURE, new Biome.SpawnListEntry(EntityType.FOX, 8, 2, 4)); this.addSpawn(EntityClassification.AMBIENT, new Biome.SpawnListEntry(EntityType.BAT, 10, 8, 8)); this.addSpawn(EntityClassification.MONSTER, new Biome.SpawnListEntry(EntityType.SPIDER, 100, 4, 4)); this.addSpawn(EntityClassification.MONSTER, new Biome.SpawnListEntry(EntityType.ZOMBIE, 95, 4, 4)); this.addSpawn(EntityClassification.MONSTER, new Biome.SpawnListEntry(EntityType.ZOMBIE_VILLAGER, 5, 1, 1)); this.addSpawn(EntityClassification.MONSTER, new Biome.SpawnListEntry(EntityType.SKELETON, 100, 4, 4)); this.addSpawn(EntityClassification.MONSTER, new Biome.SpawnListEntry(EntityType.CREEPER, 100, 4, 4)); this.addSpawn(EntityClassification.MONSTER, new Biome.SpawnListEntry(EntityType.SLIME, 100, 4, 4)); this.addSpawn(EntityClassification.MONSTER, new Biome.SpawnListEntry(EntityType.ENDERMAN, 10, 1, 4)); this.addSpawn(EntityClassification.MONSTER, new Biome.SpawnListEntry(EntityType.WITCH, 5, 1, 1)); this.setRegistryName("terraforged", "fir_forest"); } @Override public Biome getBase() { return Biomes.TAIGA; } }