/* * * MIT License * * Copyright (c) 2020 TerraForged * * Permission is hereby granted, free of charge, to any person obtaining a copy * of this software and associated documentation files (the "Software"), to deal * in the Software without restriction, including without limitation the rights * to use, copy, modify, merge, publish, distribute, sublicense, and/or sell * copies of the Software, and to permit persons to whom the Software is * furnished to do so, subject to the following conditions: * * The above copyright notice and this permission notice shall be included in all * copies or substantial portions of the Software. * * THE SOFTWARE IS PROVIDED "AS IS", WITHOUT WARRANTY OF ANY KIND, EXPRESS OR * IMPLIED, INCLUDING BUT NOT LIMITED TO THE WARRANTIES OF MERCHANTABILITY, * FITNESS FOR A PARTICULAR PURPOSE AND NONINFRINGEMENT. IN NO EVENT SHALL THE * AUTHORS OR COPYRIGHT HOLDERS BE LIABLE FOR ANY CLAIM, DAMAGES OR OTHER * LIABILITY, WHETHER IN AN ACTION OF CONTRACT, TORT OR OTHERWISE, ARISING FROM, * OUT OF OR IN CONNECTION WITH THE SOFTWARE OR THE USE OR OTHER DEALINGS IN THE * SOFTWARE. */ package com.terraforged.mod.biome.modifier; import com.terraforged.api.biome.modifier.BiomeModifier; import com.terraforged.core.cell.Cell; import com.terraforged.mod.biome.map.BiomeMap; import com.terraforged.mod.biome.map.defaults.DefaultBiomes; import com.terraforged.mod.chunk.TerraContext; import com.terraforged.world.terrain.Terrains; import net.minecraft.world.biome.Biome; public class CoastModifier implements BiomeModifier { private final float height; private final Terrains terrain; private final BiomeMap biomeMap; public CoastModifier(BiomeMap biomeMap, TerraContext context) { this.terrain = context.terrain; this.biomeMap = biomeMap; this.height = context.levels.water(8); } @Override public int priority() { return 10; } @Override public boolean test(Biome biome, Cell cell) { return cell.terrain.isCoast(); } @Override public Biome modify(Biome in, Cell cell, int x, int z) { if (cell.terrain.isCoast()) { Biome coast = biomeMap.getCoast(cell); if (coast != DefaultBiomes.NONE) { return coast; } } return in; } }