/* * * MIT License * * Copyright (c) 2020 TerraForged * * Permission is hereby granted, free of charge, to any person obtaining a copy * of this software and associated documentation files (the "Software"), to deal * in the Software without restriction, including without limitation the rights * to use, copy, modify, merge, publish, distribute, sublicense, and/or sell * copies of the Software, and to permit persons to whom the Software is * furnished to do so, subject to the following conditions: * * The above copyright notice and this permission notice shall be included in all * copies or substantial portions of the Software. * * THE SOFTWARE IS PROVIDED "AS IS", WITHOUT WARRANTY OF ANY KIND, EXPRESS OR * IMPLIED, INCLUDING BUT NOT LIMITED TO THE WARRANTIES OF MERCHANTABILITY, * FITNESS FOR A PARTICULAR PURPOSE AND NONINFRINGEMENT. IN NO EVENT SHALL THE * AUTHORS OR COPYRIGHT HOLDERS BE LIABLE FOR ANY CLAIM, DAMAGES OR OTHER * LIABILITY, WHETHER IN AN ACTION OF CONTRACT, TORT OR OTHERWISE, ARISING FROM, * OUT OF OR IN CONNECTION WITH THE SOFTWARE OR THE USE OR OTHER DEALINGS IN THE * SOFTWARE. */ package com.terraforged.mod.chunk.column; import com.terraforged.api.biome.surface.ChunkSurfaceBuffer; import com.terraforged.api.chunk.column.ColumnDecorator; import com.terraforged.api.chunk.column.DecoratorContext; import com.terraforged.mod.material.geology.GeoManager; import net.minecraft.world.chunk.IChunk; public class GeologyDecorator implements ColumnDecorator { private final GeoManager geology; public GeologyDecorator(GeoManager geology) { this.geology = geology; } @Override public void decorate(IChunk chunk, DecoratorContext context, int x, int dy, int z) { } @Override public void decorate(ChunkSurfaceBuffer buffer, DecoratorContext context, int x, int y, int z) { int top = buffer.getSurfaceBottom(); geology.getGeology(context.biome).getStrata(x, z).downwards(x, top, z, context.depthBuffer.get(), (py, state) -> { ColumnDecorator.replaceSolid(buffer.getDelegate(), context.pos.setPos(x, py, z), state); return true; }); } }