/* * * MIT License * * Copyright (c) 2020 TerraForged * * Permission is hereby granted, free of charge, to any person obtaining a copy * of this software and associated documentation files (the "Software"), to deal * in the Software without restriction, including without limitation the rights * to use, copy, modify, merge, publish, distribute, sublicense, and/or sell * copies of the Software, and to permit persons to whom the Software is * furnished to do so, subject to the following conditions: * * The above copyright notice and this permission notice shall be included in all * copies or substantial portions of the Software. * * THE SOFTWARE IS PROVIDED "AS IS", WITHOUT WARRANTY OF ANY KIND, EXPRESS OR * IMPLIED, INCLUDING BUT NOT LIMITED TO THE WARRANTIES OF MERCHANTABILITY, * FITNESS FOR A PARTICULAR PURPOSE AND NONINFRINGEMENT. IN NO EVENT SHALL THE * AUTHORS OR COPYRIGHT HOLDERS BE LIABLE FOR ANY CLAIM, DAMAGES OR OTHER * LIABILITY, WHETHER IN AN ACTION OF CONTRACT, TORT OR OTHERWISE, ARISING FROM, * OUT OF OR IN CONNECTION WITH THE SOFTWARE OR THE USE OR OTHER DEALINGS IN THE * SOFTWARE. */ package com.terraforged.mod.biome; import com.terraforged.api.biome.BiomeVariant; import net.minecraft.entity.EntityClassification; import net.minecraft.entity.EntityType; import net.minecraft.world.biome.Biome; import net.minecraft.world.biome.Biomes; import net.minecraft.world.biome.DefaultBiomeFeatures; import net.minecraft.world.gen.feature.Feature; import net.minecraft.world.gen.feature.structure.MineshaftConfig; import net.minecraft.world.gen.feature.structure.MineshaftStructure; import net.minecraft.world.gen.surfacebuilders.SurfaceBuilder; public class FrozenLake extends BiomeVariant { protected FrozenLake() { super((new Biome.Builder()).surfaceBuilder(SurfaceBuilder.DEFAULT, SurfaceBuilder.GRASS_DIRT_GRAVEL_CONFIG).precipitation(Biome.RainType.SNOW).category(Biome.Category.RIVER).depth(-0.5F).scale(0.0F).temperature(0.0F).downfall(0.5F).waterColor(3750089).waterFogColor(329011).parent((String)null)); this.addStructure(Feature.MINESHAFT.withConfiguration(new MineshaftConfig(0.004D, MineshaftStructure.Type.NORMAL))); DefaultBiomeFeatures.addCarvers(this); DefaultBiomeFeatures.addStructures(this); DefaultBiomeFeatures.addMonsterRooms(this); DefaultBiomeFeatures.addStoneVariants(this); DefaultBiomeFeatures.addOres(this); DefaultBiomeFeatures.addSedimentDisks(this); DefaultBiomeFeatures.addDefaultFlowers(this); DefaultBiomeFeatures.addSparseGrass(this); DefaultBiomeFeatures.addMushrooms(this); DefaultBiomeFeatures.addReedsAndPumpkins(this); DefaultBiomeFeatures.addSprings(this); DefaultBiomeFeatures.addFreezeTopLayer(this); this.addSpawn(EntityClassification.WATER_CREATURE, new Biome.SpawnListEntry(EntityType.SALMON, 5, 1, 5)); this.addSpawn(EntityClassification.AMBIENT, new Biome.SpawnListEntry(EntityType.BAT, 10, 8, 8)); this.addSpawn(EntityClassification.MONSTER, new Biome.SpawnListEntry(EntityType.SPIDER, 100, 4, 4)); this.addSpawn(EntityClassification.MONSTER, new Biome.SpawnListEntry(EntityType.ZOMBIE, 95, 4, 4)); this.addSpawn(EntityClassification.MONSTER, new Biome.SpawnListEntry(EntityType.DROWNED, 1, 1, 1)); this.addSpawn(EntityClassification.MONSTER, new Biome.SpawnListEntry(EntityType.ZOMBIE_VILLAGER, 5, 1, 1)); this.addSpawn(EntityClassification.MONSTER, new Biome.SpawnListEntry(EntityType.SKELETON, 100, 4, 4)); this.addSpawn(EntityClassification.MONSTER, new Biome.SpawnListEntry(EntityType.CREEPER, 100, 4, 4)); this.addSpawn(EntityClassification.MONSTER, new Biome.SpawnListEntry(EntityType.SLIME, 100, 4, 4)); this.addSpawn(EntityClassification.MONSTER, new Biome.SpawnListEntry(EntityType.ENDERMAN, 10, 1, 4)); this.addSpawn(EntityClassification.MONSTER, new Biome.SpawnListEntry(EntityType.WITCH, 5, 1, 1)); setRegistryName("terraforged", "frozen_lake"); } @Override public Biome getBase() { return Biomes.FROZEN_RIVER; } }