/* * * MIT License * * Copyright (c) 2020 TerraForged * * Permission is hereby granted, free of charge, to any person obtaining a copy * of this software and associated documentation files (the "Software"), to deal * in the Software without restriction, including without limitation the rights * to use, copy, modify, merge, publish, distribute, sublicense, and/or sell * copies of the Software, and to permit persons to whom the Software is * furnished to do so, subject to the following conditions: * * The above copyright notice and this permission notice shall be included in all * copies or substantial portions of the Software. * * THE SOFTWARE IS PROVIDED "AS IS", WITHOUT WARRANTY OF ANY KIND, EXPRESS OR * IMPLIED, INCLUDING BUT NOT LIMITED TO THE WARRANTIES OF MERCHANTABILITY, * FITNESS FOR A PARTICULAR PURPOSE AND NONINFRINGEMENT. IN NO EVENT SHALL THE * AUTHORS OR COPYRIGHT HOLDERS BE LIABLE FOR ANY CLAIM, DAMAGES OR OTHER * LIABILITY, WHETHER IN AN ACTION OF CONTRACT, TORT OR OTHERWISE, ARISING FROM, * OUT OF OR IN CONNECTION WITH THE SOFTWARE OR THE USE OR OTHER DEALINGS IN THE * SOFTWARE. */ package com.terraforged.core.filter; import com.terraforged.core.cell.Cell; import com.terraforged.core.settings.Settings; import com.terraforged.core.world.heightmap.Levels; import me.dags.noise.util.NoiseUtil; public class Smoothing implements Filter { private final int radius; private final float rad2; private final float strength; private final Modifier modifier; public Smoothing(Settings settings, Levels levels) { this.radius = NoiseUtil.round(settings.filters.smoothing.smoothingRadius + 0.5F); this.rad2 = settings.filters.smoothing.smoothingRadius * settings.filters.smoothing.smoothingRadius; this.strength = settings.filters.smoothing.smoothingRate; this.modifier = Modifier.range(levels.ground(1), levels.ground(120)).invert(); } @Override public void apply(Filterable map, int seedX, int seedZ, int iterations) { while (iterations-- > 0) { apply(map); } } private void apply(Filterable cellMap) { int maxZ = cellMap.getSize().total - radius; int maxX = cellMap.getSize().total - radius; for (int z = radius; z < maxZ; z++) { for (int x = radius; x < maxX; x++) { Cell cell = cellMap.getCellRaw(x, z); float total = 0; float weights = 0; for (int dz = -radius; dz <= radius; dz++) { for (int dx = -radius; dx <= radius; dx++) { float dist2 = dx * dx + dz * dz; if (dist2 > rad2) { continue; } int px = x + dx; int pz = z + dz; Cell neighbour = cellMap.getCellRaw(px, pz); if (neighbour.isAbsent()) { continue; } float value = neighbour.value; float weight = 1F - (dist2 / rad2); total += (value * weight); weights += weight; } } if (weights > 0) { float dif = cell.value - (total / weights); cell.value -= modifier.modify(cell, dif * strength); } } } } }