/* * * MIT License * * Copyright (c) 2020 TerraForged * * Permission is hereby granted, free of charge, to any person obtaining a copy * of this software and associated documentation files (the "Software"), to deal * in the Software without restriction, including without limitation the rights * to use, copy, modify, merge, publish, distribute, sublicense, and/or sell * copies of the Software, and to permit persons to whom the Software is * furnished to do so, subject to the following conditions: * * The above copyright notice and this permission notice shall be included in all * copies or substantial portions of the Software. * * THE SOFTWARE IS PROVIDED "AS IS", WITHOUT WARRANTY OF ANY KIND, EXPRESS OR * IMPLIED, INCLUDING BUT NOT LIMITED TO THE WARRANTIES OF MERCHANTABILITY, * FITNESS FOR A PARTICULAR PURPOSE AND NONINFRINGEMENT. IN NO EVENT SHALL THE * AUTHORS OR COPYRIGHT HOLDERS BE LIABLE FOR ANY CLAIM, DAMAGES OR OTHER * LIABILITY, WHETHER IN AN ACTION OF CONTRACT, TORT OR OTHERWISE, ARISING FROM, * OUT OF OR IN CONNECTION WITH THE SOFTWARE OR THE USE OR OTHER DEALINGS IN THE * SOFTWARE. */ package com.terraforged.core.settings; import com.terraforged.core.util.serialization.annotation.Comment; import com.terraforged.core.util.serialization.annotation.Name; import com.terraforged.core.util.serialization.annotation.Range; import com.terraforged.core.util.serialization.annotation.Serializable; import me.dags.noise.Module; import me.dags.noise.Source; @Serializable public class GeneratorSettings { public transient long seed = 0L; /** * WORLD PROPERTIES */ public World world = new World(); /** * TERRAIN PROPERTIES */ public Land land = new Land(); /** * BIOME PROPERTIES */ public Biome biome = new Biome(); public BiomeNoise biomeEdgeNoise = new BiomeNoise(); @Serializable public static class World { @Range(min = 0, max = 256) @Comment("Controls the world height") public int worldHeight = 256; @Range(min = 0, max = 255) @Comment("Controls the sea level") public int seaLevel = 63; @Range(min = 0F, max = 1F) @Comment("Controls the amount of ocean between continents") public float oceanSize = 0.25F; } @Serializable public static class Land { @Range(min = 100, max = 10000) @Comment("Controls the size of continents") public int continentScale = 4000; @Range(min = 250, max = 5000) @Name("Mountain Range Scale") @Comment("Controls the size of mountain ranges") public int mountainScale = 950; @Range(min = 125, max = 5000) @Comment("Controls the size of terrain regions") public int regionSize = 1000; } @Serializable public static class Biome { @Range(min = 50, max = 1000) @Comment("Controls the size of individual biomes") public int biomeSize = 200; @Range(min = 1, max = 500) @Comment("Controls the scale of shape distortion for biomes") public int biomeWarpScale = 35; @Range(min = 1, max = 500) @Comment("Controls the strength of shape distortion for biomes") public int biomeWarpStrength = 70; } @Serializable public static class BiomeNoise { @Comment("The noise type") public Source type = Source.PERLIN; @Range(min = 1, max = 500) @Comment("Controls the scale of the noise") public int scale = 8; @Range(min = 1, max = 5) @Comment("Controls the number of noise octaves") public int octaves = 2; @Range(min = 0F, max = 5.5F) @Comment("Controls the gain subsequent noise octaves") public float gain = 0.5F; @Range(min = 0F, max = 10.5F) @Comment("Controls the lacunarity of subsequent noise octaves") public float lacunarity = 2.5F; @Range(min = 1, max = 500) @Comment("Controls the strength of the noise") public int strength = 24; public Module build(int seed) { return Source.build(seed, scale, octaves).gain(gain).lacunarity(lacunarity).build(type).bias(-0.5); } } }