/* * * MIT License * * Copyright (c) 2020 TerraForged * * Permission is hereby granted, free of charge, to any person obtaining a copy * of this software and associated documentation files (the "Software"), to deal * in the Software without restriction, including without limitation the rights * to use, copy, modify, merge, publish, distribute, sublicense, and/or sell * copies of the Software, and to permit persons to whom the Software is * furnished to do so, subject to the following conditions: * * The above copyright notice and this permission notice shall be included in all * copies or substantial portions of the Software. * * THE SOFTWARE IS PROVIDED "AS IS", WITHOUT WARRANTY OF ANY KIND, EXPRESS OR * IMPLIED, INCLUDING BUT NOT LIMITED TO THE WARRANTIES OF MERCHANTABILITY, * FITNESS FOR A PARTICULAR PURPOSE AND NONINFRINGEMENT. IN NO EVENT SHALL THE * AUTHORS OR COPYRIGHT HOLDERS BE LIABLE FOR ANY CLAIM, DAMAGES OR OTHER * LIABILITY, WHETHER IN AN ACTION OF CONTRACT, TORT OR OTHERWISE, ARISING FROM, * OUT OF OR IN CONNECTION WITH THE SOFTWARE OR THE USE OR OTHER DEALINGS IN THE * SOFTWARE. */ package com.terraforged.core.world; import com.terraforged.core.settings.Settings; import com.terraforged.core.util.Seed; import com.terraforged.core.world.heightmap.Levels; import com.terraforged.core.world.terrain.Terrains; import com.terraforged.core.world.terrain.provider.StandardTerrainProvider; import com.terraforged.core.world.terrain.provider.TerrainProviderFactory; public class GeneratorContext { public final Seed seed; public final Levels levels; public final Terrains terrain; public final Settings settings; public final TerrainProviderFactory terrainFactory; public GeneratorContext(Terrains terrain, Settings settings) { this(terrain, settings, StandardTerrainProvider::new); } public GeneratorContext(Terrains terrain, Settings settings, TerrainProviderFactory terrainFactory) { this.terrain = terrain; this.settings = settings; this.seed = new Seed(settings.generator.seed); this.levels = new Levels(settings.generator); this.terrainFactory = terrainFactory; } private GeneratorContext(GeneratorContext src) { seed = new Seed(src.seed.get()); levels = src.levels; terrain = src.terrain; settings = src.settings; terrainFactory = src.terrainFactory; } public GeneratorContext copy() { return new GeneratorContext(this); } }