/* * * MIT License * * Copyright (c) 2020 TerraForged * * Permission is hereby granted, free of charge, to any person obtaining a copy * of this software and associated documentation files (the "Software"), to deal * in the Software without restriction, including without limitation the rights * to use, copy, modify, merge, publish, distribute, sublicense, and/or sell * copies of the Software, and to permit persons to whom the Software is * furnished to do so, subject to the following conditions: * * The above copyright notice and this permission notice shall be included in all * copies or substantial portions of the Software. * * THE SOFTWARE IS PROVIDED "AS IS", WITHOUT WARRANTY OF ANY KIND, EXPRESS OR * IMPLIED, INCLUDING BUT NOT LIMITED TO THE WARRANTIES OF MERCHANTABILITY, * FITNESS FOR A PARTICULAR PURPOSE AND NONINFRINGEMENT. IN NO EVENT SHALL THE * AUTHORS OR COPYRIGHT HOLDERS BE LIABLE FOR ANY CLAIM, DAMAGES OR OTHER * LIABILITY, WHETHER IN AN ACTION OF CONTRACT, TORT OR OTHERWISE, ARISING FROM, * OUT OF OR IN CONNECTION WITH THE SOFTWARE OR THE USE OR OTHER DEALINGS IN THE * SOFTWARE. */ package com.terraforged.core.world; import com.terraforged.core.filter.Erosion; import com.terraforged.core.filter.Filterable; import com.terraforged.core.filter.Smoothing; import com.terraforged.core.filter.Steepness; import com.terraforged.core.region.Region; import com.terraforged.core.settings.FilterSettings; import com.terraforged.core.world.terrain.Terrain; public class WorldFilters { private final Erosion erosion; private final Smoothing smoothing; private final Steepness steepness; private final FilterSettings settings; public WorldFilters(GeneratorContext context) { context = context.copy(); this.settings = context.settings.filters; this.erosion = new Erosion(context.settings, context.levels); this.smoothing = new Smoothing(context.settings, context.levels); this.steepness = new Steepness(1, 10F, context.terrain, context.levels); } public void apply(Region region) { Filterable map = region.filterable(); erosion.apply(map, region.getRegionX(), region.getRegionZ(), settings.erosion.iterations); smoothing.apply(map, region.getRegionX(), region.getRegionZ(), settings.smoothing.iterations); steepness.apply(map, region.getRegionX(), region.getRegionZ(), 1); } }