/* * * MIT License * * Copyright (c) 2020 TerraForged * * Permission is hereby granted, free of charge, to any person obtaining a copy * of this software and associated documentation files (the "Software"), to deal * in the Software without restriction, including without limitation the rights * to use, copy, modify, merge, publish, distribute, sublicense, and/or sell * copies of the Software, and to permit persons to whom the Software is * furnished to do so, subject to the following conditions: * * The above copyright notice and this permission notice shall be included in all * copies or substantial portions of the Software. * * THE SOFTWARE IS PROVIDED "AS IS", WITHOUT WARRANTY OF ANY KIND, EXPRESS OR * IMPLIED, INCLUDING BUT NOT LIMITED TO THE WARRANTIES OF MERCHANTABILITY, * FITNESS FOR A PARTICULAR PURPOSE AND NONINFRINGEMENT. IN NO EVENT SHALL THE * AUTHORS OR COPYRIGHT HOLDERS BE LIABLE FOR ANY CLAIM, DAMAGES OR OTHER * LIABILITY, WHETHER IN AN ACTION OF CONTRACT, TORT OR OTHERWISE, ARISING FROM, * OUT OF OR IN CONNECTION WITH THE SOFTWARE OR THE USE OR OTHER DEALINGS IN THE * SOFTWARE. */ package com.terraforged.core.world.biome; import java.awt.*; import java.util.ArrayList; import java.util.Collection; import java.util.List; public class BiomeData implements Comparable { private static float[] bounds = {0, 1 / 3F, 2 / 3F, 1F}; public static final List BIOMES = new ArrayList<>(); public static BiomeData DEFAULT = new BiomeData("none", "", 1, 0.5F, 0.5F); public final String name; public final Object reference; public final float color; public final float rainfall; public final float temperature; public BiomeData(String name, Object reference, float color, float rainfall, float temperature) { this.reference = reference; this.name = name; this.rainfall = rainfall; this.temperature = temperature; this.color = color; } public BiomeData(String name, Object reference, int color, float rainfall, float temperature) { Color c = new Color(color); this.reference = reference; this.name = name; this.rainfall = rainfall; this.temperature = temperature; this.color = getHue(c.getRed(), c.getGreen(), c.getBlue()); } @Override public int compareTo(BiomeData o) { return name.compareTo(o.name); } public static Collection getBiomes(float temperature, float rainfall) { int temp = Math.min(3, (int) (bounds.length * temperature)); int rain = Math.min(3, (int) (bounds.length * rainfall)); return getBiomes(temp, rain); } public static Collection getBiomes(int tempLower, int rainLower) { int temp0 = tempLower; int temp1 = temp0 + 1; int rain0 = rainLower; int rain1 = rain0 + 1; float tempMin = bounds[temp0]; float tempMax = bounds[temp1]; float rainMin = bounds[rain0]; float rainMax = bounds[rain1]; List biomes = new ArrayList<>(); for (BiomeData biome : BIOMES) { if (biome.temperature >= tempMin && biome.temperature <= tempMax && biome.rainfall >= rainMin && biome.rainfall <= rainMax) { biomes.add(biome); } } if (biomes.isEmpty()) { biomes.add(DEFAULT); } return biomes; } public static Collection getTempBiomes(float temperature) { int lower = Math.min(3, (int) (bounds.length * temperature)); int upper = lower + 1; float min = bounds[lower]; float max = bounds[upper]; List biomes = new ArrayList<>(); for (BiomeData data : BIOMES) { if (data.temperature >= min && data.temperature <= max) { biomes.add(data); } } return biomes; } public static Collection getRainBiomes(float rainfall) { int lower = Math.min(3, (int) (bounds.length * rainfall)); int upper = lower + 1; float min = bounds[lower]; float max = bounds[upper]; List biomes = new ArrayList<>(); for (BiomeData data : BIOMES) { if (data.rainfall >= min && data.rainfall <= max) { biomes.add(data); } } return biomes; } private static float getHue(int red, int green, int blue) { float min = Math.min(Math.min(red, green), blue); float max = Math.max(Math.max(red, green), blue); if (min == max) { return 0; } float hue; if (max == red) { hue = (green - blue) / (max - min); } else if (max == green) { hue = 2f + (blue - red) / (max - min); } else { hue = 4f + (red - green) / (max - min); } hue = hue * 60; if (hue < 0) hue = hue + 360; return (Math.round(hue) / 360F) * 100F; } }