TerraForged/TerraForgedCore/src/main/java/com/terraforged/core/world/climate/ClimateModule.java

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package com.terraforged.core.world.climate;
import me.dags.noise.Module;
import me.dags.noise.Source;
import me.dags.noise.func.DistanceFunc;
import me.dags.noise.func.EdgeFunc;
import me.dags.noise.util.NoiseUtil;
import me.dags.noise.util.Vec2f;
import com.terraforged.core.cell.Cell;
import com.terraforged.core.settings.GeneratorSettings;
import com.terraforged.core.util.Seed;
import com.terraforged.core.world.biome.BiomeType;
import com.terraforged.core.world.terrain.Terrain;
public class ClimateModule {
private final int seed;
private final float edgeClamp;
private final float edgeScale;
private final float biomeFreq;
private final float warpStrength;
private final Module warpX;
private final Module warpZ;
private final Module moisture;
private final Module temperature;
public ClimateModule(Seed seed, GeneratorSettings settings) {
int biomeSize = settings.biome.biomeSize;
float biomeFreq = 1F / biomeSize;
int moistureSize = 40 * biomeSize;
int temperatureSize = 10 * biomeSize;
int moistScale = NoiseUtil.round(moistureSize * biomeFreq);
int tempScale = NoiseUtil.round(temperatureSize * biomeFreq);
int warpScale = settings.biome.biomeWarpScale;
this.seed = seed.next();
this.edgeClamp = 0.85F;
this.edgeScale = 1 / edgeClamp;
this.biomeFreq = 1F / biomeSize;
this.warpStrength = settings.biome.biomeWarpStrength;
this.warpX = Source.perlin(seed.next(), warpScale, 2).bias(-0.5);
this.warpZ = Source.perlin(seed.next(), warpScale, 2).bias(-0.5);
this.moisture = Source.simplex(seed.next(), moistScale, 2)
.clamp(0.15, 0.85).map(0, 1)
.warp(seed.next(), moistScale / 2, 1, moistScale / 4D)
.warp(seed.next(), moistScale / 6, 2, moistScale / 12D);
Module temperature = Source.sin(tempScale, Source.constant(0.9)).clamp(0.05, 0.95).map(0, 1);
this.temperature = new Compressor(temperature, 0.1F, 0.2F)
.warp(seed.next(), tempScale * 4, 2, tempScale * 4)
.warp(seed.next(), tempScale, 1, tempScale)
.warp(seed.next(), tempScale / 8, 1, tempScale / 8D);
}
public void apply(Cell<Terrain> cell, float x, float y, boolean mask) {
float ox = warpX.getValue(x, y) * warpStrength;
float oz = warpZ.getValue(x, y) * warpStrength;
x += ox;
y += oz;
x *= biomeFreq;
y *= biomeFreq;
int cellX = 0;
int cellY = 0;
Vec2f vec2f = null;
int xr = NoiseUtil.round(x);
int yr = NoiseUtil.round(y);
float edgeDistance = 999999.0F;
float edgeDistance2 = 999999.0F;
float valueDistance = 3.4028235E38F;
DistanceFunc dist = DistanceFunc.NATURAL;
for (int dy = -1; dy <= 1; dy++) {
for (int dx = -1; dx <= 1; dx++) {
int xi = xr + dx;
int yi = yr + dy;
Vec2f vec = NoiseUtil.CELL_2D[NoiseUtil.hash2D(seed, xi, yi) & 255];
float vecX = xi - x + vec.x;
float vecY = yi - y + vec.y;
float distance = dist.apply(vecX, vecY);
if (distance < valueDistance) {
valueDistance = distance;
vec2f = vec;
cellX = xi;
cellY = yi;
}
if (distance < edgeDistance2) {
edgeDistance2 = Math.max(edgeDistance, distance);
} else {
edgeDistance2 = Math.max(edgeDistance, edgeDistance2);
}
edgeDistance = Math.min(edgeDistance, distance);
}
}
if (mask) {
cell.biomeEdge = edgeValue(edgeDistance, edgeDistance2);
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} else {
cell.biome = cellValue(seed, cellX, cellY);
cell.biomeEdge = edgeValue(edgeDistance, edgeDistance2);
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cell.biomeMoisture = moisture.getValue(cellX + vec2f.x, cellY + vec2f.y);
cell.biomeTemperature = temperature.getValue(cellX + vec2f.x, cellY + vec2f.y);
cell.moisture = moisture.getValue(x, y);
cell.temperature = temperature.getValue(x, y);
BiomeType.apply(cell);
}
}
private float cellValue(int seed, int cellX, int cellY) {
float value = NoiseUtil.valCoord2D(seed, cellX, cellY);
return NoiseUtil.map(value, -1, 1, 2);
}
private float edgeValue(float distance, float distance2) {
EdgeFunc edge = EdgeFunc.DISTANCE_2_DIV;
float value = edge.apply(distance, distance2);
value = 1 - NoiseUtil.map(value, edge.min(), edge.max(), edge.range());
if (value > edgeClamp) {
return 1F;
}
return value * edgeScale;
}
}