TerraForged/TerraForgedCore/src/main/java/com/terraforged/core/region/RegionCache.java

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package com.terraforged.core.region;
import com.terraforged.core.region.chunk.ChunkReader;
import com.terraforged.core.util.Cache;
import com.terraforged.core.world.heightmap.RegionExtent;
import me.dags.noise.util.NoiseUtil;
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import java.util.concurrent.CompletableFuture;
import java.util.concurrent.ConcurrentHashMap;
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import java.util.concurrent.TimeUnit;
public class RegionCache implements RegionExtent {
private final boolean queuing;
private final RegionGenerator renderer;
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private final Cache<Long, CompletableFuture<Region>> cache;
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private Region cachedRegion = null;
public RegionCache(boolean queueNeighbours, RegionGenerator renderer) {
this.renderer = renderer;
this.queuing = queueNeighbours;
this.cache = new Cache<>(180, 60, TimeUnit.SECONDS, () -> new ConcurrentHashMap<>());
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}
@Override
public int chunkToRegion(int coord) {
return renderer.chunkToRegion(coord);
}
@Override
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public CompletableFuture<Region> getRegionAsync(int regionX, int regionZ) {
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long id = NoiseUtil.seed(regionX, regionZ);
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CompletableFuture<Region> future = cache.get(id);
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if (future == null) {
future = renderer.getRegionAsync(regionX, regionZ);
cache.put(id, future);
}
return future;
}
@Override
public ChunkReader getChunk(int chunkX, int chunkZ) {
int regionX = renderer.chunkToRegion(chunkX);
int regionZ = renderer.chunkToRegion(chunkZ);
Region region = getRegion(regionX, regionZ);
return region.getChunk(chunkX, chunkZ);
}
@Override
public Region getRegion(int regionX, int regionZ) {
if (cachedRegion != null && regionX == cachedRegion.getRegionX() && regionZ == cachedRegion.getRegionZ()) {
return cachedRegion;
}
long id = NoiseUtil.seed(regionX, regionZ);
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CompletableFuture<Region> futureRegion = cache.get(id);
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if (futureRegion == null) {
cachedRegion = renderer.generateRegion(regionX, regionZ);
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cache.put(id, CompletableFuture.completedFuture(cachedRegion));
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} else {
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cachedRegion = futureRegion.join();
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}
if (queuing) {
queueNeighbours(regionX, regionZ);
}
return cachedRegion;
}
private void queueNeighbours(int regionX, int regionZ) {
for (int z = -1; z <= 1; z++) {
for (int x = -1; x <= 1; x++){
if (x == 0 && z == 0) {
continue;
}
getRegionAsync(regionX + x, regionZ + z);
}
}
}
}