add climate controls for temperature and moisture ranges
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package com.terraforged.core.settings;
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import com.terraforged.core.util.serialization.annotation.Comment;
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import com.terraforged.core.util.serialization.annotation.Range;
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import com.terraforged.core.util.serialization.annotation.Serializable;
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import me.dags.noise.Module;
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import me.dags.noise.Source;
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@Serializable
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public class ClimateSettings {
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public RangeValue moisture = new RangeValue(0, 1F);
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public RangeValue temperature = new RangeValue(0, 1F);
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@Serializable
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public static class RangeValue {
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@Range(min = 0F, max = 1F)
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@Comment("The lower limit of the range")
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public float min;
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@Range(min = 0F, max = 1F)
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@Comment("The upper limit of the range")
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public float max;
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public RangeValue() {
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this(0, 1);
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}
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public RangeValue(float min, float max) {
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this.min = min;
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this.max = max;
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}
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public float getMin() {
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return Math.min(min, max);
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}
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public float getMax() {
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return Math.max(min, max);
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}
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public Module clamp(Module module) {
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float min = getMin();
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float max = getMax();
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float range = max - min;
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if (range == 0) {
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return Source.constant(min);
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}
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return module.scale(range).bias(min);
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}
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}
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}
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@ -32,6 +32,8 @@ public class Settings {
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public GeneratorSettings generator = new GeneratorSettings();
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public GeneratorSettings generator = new GeneratorSettings();
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public ClimateSettings climate = new ClimateSettings();
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public RiverSettings rivers = new RiverSettings();
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public RiverSettings rivers = new RiverSettings();
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public FilterSettings filters = new FilterSettings();
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public FilterSettings filters = new FilterSettings();
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@ -50,7 +50,7 @@ public class Climate {
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private final ClimateModule biomeNoise;
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private final ClimateModule biomeNoise;
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public Climate(GeneratorContext context) {
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public Climate(GeneratorContext context) {
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this.biomeNoise = new ClimateModule(context.seed, context.settings.generator);
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this.biomeNoise = new ClimateModule(context.seed, context.settings);
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this.treeLine = Source.perlin(context.seed.next(), context.settings.generator.biome.biomeSize * 2, 1)
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this.treeLine = Source.perlin(context.seed.next(), context.settings.generator.biome.biomeSize * 2, 1)
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.scale(0.1).bias(0.4);
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.scale(0.1).bias(0.4);
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@ -26,7 +26,7 @@
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package com.terraforged.core.world.climate;
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package com.terraforged.core.world.climate;
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import com.terraforged.core.cell.Cell;
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import com.terraforged.core.cell.Cell;
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import com.terraforged.core.settings.GeneratorSettings;
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import com.terraforged.core.settings.Settings;
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import com.terraforged.core.util.Seed;
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import com.terraforged.core.util.Seed;
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import com.terraforged.core.world.biome.BiomeType;
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import com.terraforged.core.world.biome.BiomeType;
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import com.terraforged.core.world.terrain.Terrain;
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import com.terraforged.core.world.terrain.Terrain;
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@ -51,8 +51,8 @@ public class ClimateModule {
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private final Module moisture;
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private final Module moisture;
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private final Module temperature;
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private final Module temperature;
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public ClimateModule(Seed seed, GeneratorSettings settings) {
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public ClimateModule(Seed seed, Settings settings) {
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int biomeSize = settings.biome.biomeSize;
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int biomeSize = settings.generator.biome.biomeSize;
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// todo - better solution (reduces the amount that temp/moist grows with biome size)
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// todo - better solution (reduces the amount that temp/moist grows with biome size)
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int tempScaler = biomeSize > 500 ? 8 : 10;
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int tempScaler = biomeSize > 500 ? 8 : 10;
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@ -63,23 +63,25 @@ public class ClimateModule {
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int temperatureSize = tempScaler * biomeSize;
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int temperatureSize = tempScaler * biomeSize;
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int moistScale = NoiseUtil.round(moistureSize * biomeFreq);
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int moistScale = NoiseUtil.round(moistureSize * biomeFreq);
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int tempScale = NoiseUtil.round(temperatureSize * biomeFreq);
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int tempScale = NoiseUtil.round(temperatureSize * biomeFreq);
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int warpScale = settings.biome.biomeWarpScale;
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int warpScale = settings.generator.biome.biomeWarpScale;
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this.seed = seed.next();
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this.seed = seed.next();
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this.edgeClamp = 1F;
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this.edgeClamp = 1F;
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this.edgeScale = 1 / edgeClamp;
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this.edgeScale = 1 / edgeClamp;
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this.biomeFreq = 1F / biomeSize;
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this.biomeFreq = 1F / biomeSize;
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this.warpStrength = settings.biome.biomeWarpStrength;
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this.warpStrength = settings.generator.biome.biomeWarpStrength;
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this.warpX = Source.perlin(seed.next(), warpScale, 2).bias(-0.5);
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this.warpX = Source.perlin(seed.next(), warpScale, 2).bias(-0.5);
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this.warpZ = Source.perlin(seed.next(), warpScale, 2).bias(-0.5);
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this.warpZ = Source.perlin(seed.next(), warpScale, 2).bias(-0.5);
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this.moisture = Source.simplex(seed.next(), moistScale, 2)
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Module moisture = Source.simplex(seed.next(), moistScale, 2).clamp(0.15, 0.85).map(0, 1);
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.clamp(0.15, 0.85).map(0, 1)
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this.moisture = settings.climate.moisture.clamp(moisture)
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.warp(seed.next(), moistScale / 2, 1, moistScale / 4D)
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.warp(seed.next(), moistScale / 2, 1, moistScale / 4D)
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.warp(seed.next(), moistScale / 6, 2, moistScale / 12D);
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.warp(seed.next(), moistScale / 6, 2, moistScale / 12D);
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Module temperature = Source.sin(tempScale, Source.constant(0.9)).clamp(0.05, 0.95).map(0, 1);
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Module temperature = Source.sin(tempScale, Source.constant(0.9))
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this.temperature = new Compressor(temperature, 0.1F, 0.2F)
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.clamp(0.05, 0.95).map(0, 1);
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this.temperature = new Compressor(settings.climate.temperature.clamp(temperature), 0.1F, 0.2F)
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.warp(seed.next(), tempScale * 4, 2, tempScale * 4)
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.warp(seed.next(), tempScale * 4, 2, tempScale * 4)
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.warp(seed.next(), tempScale, 1, tempScale)
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.warp(seed.next(), tempScale, 1, tempScale)
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.warp(seed.next(), tempScale / 8, 1, tempScale / 8D);
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.warp(seed.next(), tempScale / 8, 1, tempScale / 8D);
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@ -27,6 +27,7 @@ package com.terraforged.mod.gui;
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import com.terraforged.mod.gui.element.TerraButton;
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import com.terraforged.mod.gui.element.TerraButton;
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import com.terraforged.mod.gui.element.TerraLabel;
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import com.terraforged.mod.gui.element.TerraLabel;
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import com.terraforged.mod.gui.page.ClimatePage;
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import com.terraforged.mod.gui.page.FeaturePage;
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import com.terraforged.mod.gui.page.FeaturePage;
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import com.terraforged.mod.gui.page.FilterPage;
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import com.terraforged.mod.gui.page.FilterPage;
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import com.terraforged.mod.gui.page.GeneratorPage;
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import com.terraforged.mod.gui.page.GeneratorPage;
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@ -60,6 +61,7 @@ public class SettingsScreen extends OverlayScreen {
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this.parent = parent;
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this.parent = parent;
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this.pages = new Page[]{
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this.pages = new Page[]{
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new GeneratorPage(settings, preview),
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new GeneratorPage(settings, preview),
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new ClimatePage(settings, preview),
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new TerrainPage(settings, preview),
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new TerrainPage(settings, preview),
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new RiverPage(settings, preview),
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new RiverPage(settings, preview),
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new FilterPage(settings, preview),
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new FilterPage(settings, preview),
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@ -0,0 +1,68 @@
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/*
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*
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* MIT License
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*
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* Copyright (c) 2020 TerraForged
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*
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* Permission is hereby granted, free of charge, to any person obtaining a copy
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* of this software and associated documentation files (the "Software"), to deal
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* in the Software without restriction, including without limitation the rights
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* to use, copy, modify, merge, publish, distribute, sublicense, and/or sell
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* copies of the Software, and to permit persons to whom the Software is
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* furnished to do so, subject to the following conditions:
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*
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* The above copyright notice and this permission notice shall be included in all
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* copies or substantial portions of the Software.
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*
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* THE SOFTWARE IS PROVIDED "AS IS", WITHOUT WARRANTY OF ANY KIND, EXPRESS OR
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* IMPLIED, INCLUDING BUT NOT LIMITED TO THE WARRANTIES OF MERCHANTABILITY,
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* FITNESS FOR A PARTICULAR PURPOSE AND NONINFRINGEMENT. IN NO EVENT SHALL THE
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* AUTHORS OR COPYRIGHT HOLDERS BE LIABLE FOR ANY CLAIM, DAMAGES OR OTHER
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* LIABILITY, WHETHER IN AN ACTION OF CONTRACT, TORT OR OTHERWISE, ARISING FROM,
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* OUT OF OR IN CONNECTION WITH THE SOFTWARE OR THE USE OR OTHER DEALINGS IN THE
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* SOFTWARE.
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*/
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package com.terraforged.mod.gui.page;
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import com.terraforged.core.settings.Settings;
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import com.terraforged.mod.gui.OverlayScreen;
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import com.terraforged.mod.gui.preview.PreviewPage;
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import com.terraforged.mod.util.nbt.NBTHelper;
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import net.minecraft.nbt.CompoundNBT;
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public class ClimatePage extends BasePage {
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private final Settings settings;
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private final PreviewPage preview;
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private final CompoundNBT climateSettings;
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public ClimatePage(Settings settings, PreviewPage preview) {
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this.settings = settings;
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this.preview = preview;
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this.climateSettings = NBTHelper.serialize(settings.climate);
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}
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@Override
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public String getTitle() {
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return "Climate Settings";
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}
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@Override
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public void save() {
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NBTHelper.deserialize(climateSettings, settings.climate);
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}
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@Override
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public void init(OverlayScreen parent) {
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Column center = getColumn(0);
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center.scrollPane.setScrollAmount(0D);
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addElements(0, 0, center, climateSettings, true, center.scrollPane::addButton, this::update);
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}
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@Override
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protected void update() {
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super.update();
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preview.apply(settings -> NBTHelper.deserialize(climateSettings, settings.climate));
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}
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}
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