add macro noise RenderMode
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@ -64,6 +64,14 @@ public enum RenderMode {
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return rgba(cell.biome, saturation, brightness);
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return rgba(cell.biome, saturation, brightness);
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}
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}
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},
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},
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MACRO_NOISE_SHAPE {
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@Override
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public int getColor(Cell cell, float scale, float bias) {
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float saturation = 0.7F;
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float brightness = 0.8F;
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return rgba(cell.macroNoise, saturation, brightness);
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}
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},
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REGION_SHAPE {
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REGION_SHAPE {
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@Override
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@Override
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public int getColor(Cell cell, float scale, float bias) {
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public int getColor(Cell cell, float scale, float bias) {
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