restore slightly derpy steepness calculation... for now
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c344ddb137
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3982553360
@ -56,8 +56,8 @@ public class Steepness implements Filter, Filter.Visitor {
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@Override
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public void visit(Filterable<?> cellMap, Cell cell, int cx, int cz) {
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float totalHeightDif = 0F;
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for (int dz = -radius; dz <= radius; dz++) {
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for (int dx = -radius; dx <= radius; dx++) {
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for (int dz = -1; dz <= 2; dz++) {
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for (int dx = -1; dx <= 2; dx++) {
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if (dx == 0 && dz == 0) {
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continue;
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}
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@ -45,7 +45,7 @@ public class WorldFilters {
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this.settings = context.settings.filters;
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this.erosion = new Erosion(context.settings, context.levels);
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this.smoothing = new Smoothing(context.settings, context.levels);
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this.steepness = new Steepness(2, 10F, context.terrain);
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this.steepness = new Steepness(1, 10F, context.terrain);
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}
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public void apply(Region region) {
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@ -64,11 +64,15 @@ public class BiomeProvider extends AbstractBiomeProvider {
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this.modifierManager = SetupHooks.setup(new BiomeModifierManager(context, biomeMap), context.copy());
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}
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public Cell<Terrain> lookupPos(int x, int z) {
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return worldLookup.getCell(x, z);
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}
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@Override
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public Biome getNoiseBiome(int x, int y, int z) {
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x = (x << 2);
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z = (z << 2);
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return getBiome(worldLookup.getCell(x, z), x, z);
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return getBiome(lookupPos(x, z), x, z);
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}
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@Override
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@ -27,18 +27,18 @@ package com.terraforged.mod.chunk.test;
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import com.terraforged.core.world.terrain.Terrain;
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import com.terraforged.core.world.terrain.Terrains;
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import com.terraforged.mod.biome.ModBiomes;
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import net.minecraft.world.biome.Biome;
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import net.minecraft.world.biome.Biomes;
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public class Test {
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public static boolean fixedBiome = true;
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public static Terrain getTerrainType(Terrains terrains) {
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return terrains.dales;
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return terrains.mountains;
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}
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public static Biome getBiome() {
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return Biomes.PLAINS;
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return ModBiomes.TAIGA_SCRUB;
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}
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}
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@ -108,16 +108,14 @@ public class TerraCommand {
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}
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private static int query(CommandContext<CommandSource> context) throws CommandSyntaxException {
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TerraContext terraContext = getContext(context).orElseThrow(() -> createException(
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getContext(context).orElseThrow(() -> createException(
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"Invalid world type",
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"This command can only be run in a TerraForged world!"
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));
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BlockPos pos = context.getSource().asPlayer().getPosition();
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WorldGenerator worldGenerator = terraContext.factory.get();
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BiomeProvider biomeProvider = getBiomeProvider(context);
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Cell<Terrain> cell = new Cell<>();
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worldGenerator.getHeightmap().apply(cell, pos.getX(), pos.getZ());
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Cell<Terrain> cell = biomeProvider.lookupPos(pos.getX(), pos.getZ());
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Biome biome = biomeProvider.getBiome(cell, pos.getX(), pos.getZ());
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context.getSource().sendFeedback(
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new StringTextComponent("Terrain=" + cell.tag.getName() + ", Biome=" + biome.getRegistryName()),
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