adjust lake gen
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Engine
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Engine
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Subproject commit 638e8033704f282b7e737ce2fd6d4e5653a1e1b8
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Subproject commit 637b43efb49d4aabe5332118caf8d72be1339a49
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@ -1 +1 @@
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Subproject commit e0a7f101243b6d54a6e5943b424e5a3b4cf3b93c
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Subproject commit 8810eb585979a995ae37351cb9339ff805053a99
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@ -27,6 +27,13 @@ package com.terraforged.util.setup;
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import com.terraforged.Log;
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import com.terraforged.api.event.SetupEvent;
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import com.terraforged.core.Seed;
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import com.terraforged.world.geology.Strata;
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import me.dags.noise.Source;
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import me.dags.noise.source.Builder;
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import net.minecraft.block.BlockState;
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import net.minecraft.block.Blocks;
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import net.minecraft.world.biome.Biomes;
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import net.minecraftforge.eventbus.api.SubscribeEvent;
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import net.minecraftforge.fml.common.Mod;
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@ -50,7 +57,24 @@ public class SetupDebug {
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@SubscribeEvent
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public static void geology(SetupEvent.Geology event) {
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log(event);
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Seed seed = event.getContext().seed;
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// Noise parameters used to vary the depth of the strata bands
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Builder noise = Source.build(seed.next(), 150, 1);
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// Set each layer material & its relative depth (top to bottom)
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Strata<BlockState> strata = Strata.<BlockState>builder(seed.next(), noise)
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.add(Blocks.STONE.getDefaultState(), 0.5)
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.add(Blocks.GRANITE.getDefaultState(), 0.3)
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.add(Blocks.DIORITE.getDefaultState(), 0.2)
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// Note - you can specify the noise type to be used for a layer using the Source enum (default is Perlin)
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.add(Source.RIDGE, Blocks.STONE.getDefaultState(), 0.1)
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.build();
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// Register to a specific biome. This creates a new geology system specific to that biome. The boolean
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// flag 'inheritGlobal' determines whether global strata layers should be copied to this new geology system.
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// If set false then only the strata specifically registered to it will be used.
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event.getManager().register(Biomes.OCEAN, strata, true);
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}
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@SubscribeEvent
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