make the root readme more dev focused & move the blurb-y one to the mod dir
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README.md
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README.md
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# TerraForged
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[![Build Status](https://ci.dags.me/buildStatus/icon?job=TerraForged)](https://ci.dags.me/job/TerraForged/)
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TerraForged is a small collection of projects centered around procedurally generated worlds.
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The primary outlet of which is a Forge mod for the popular game Minecraft (Java Edition).
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![TerraForged Social](https://terraforged.com/curse/header.jpg)
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### Building From Source
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#### About:
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TerraForged is an ambitious new terrain generator mod for Minecraft (Java Edition) attempting to
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create more immersive, inspiring worlds to explore and build in. Featuring an overhaul of the
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vanilla generation system, custom terrain shapes, simulated erosion, better rivers, custom
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decorations, tonnes of configuration options, and more!
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The project relies on Gradle for build and dependency management. In order to compile you need
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to use the maven-publish task, with the mod binary being located under the 'TerraForgedMod'
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sub-project.
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#### Website(s):
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[https://terraforged.com](https://terraforged.com)
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[https://github.com/TerraForged](https://github.com/TerraForged)
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[https://curseforge.com/../TerraForged](https://www.curseforge.com/minecraft/mc-mods/terraforged)
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Command:
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```shell script
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./gradlew publish
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```
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#### Installation:
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1. Install forge for the target version of Minecraft (ie 1.15.2)
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2. Add the TerraForged mod jar to your profile's mods folder
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3. Select the '`TerraForged`' world-type when creating a new world
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#### Features:
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- Varied and immersive terrain
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- Erosion and improved rivers
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- Custom features and decoration
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- Extensive configuration options & in-game GUI
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![TerraForged Gallery](https://terraforged.com/curse/gallery.jpg)
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#### FAQ:
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1) "Is this compatible with mod xyz?"
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_Probably! (to some degree) - TerraForged is designed to work with many of the same world-gen systems
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that the majority of block & biome providing mods use. Certain biomes' terrain may not always look
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exactly as their author designed but should otherwise be compatible. Feel free to report any other
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compatibility issues on the issue tracker._
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2) "How can I use this on my server?"
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_When Forge supports it, you can simply set level-type=terraforged in your server.properties file. In
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the meantime, you will need to create the world in single player and then copy that to your server
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directory. (In both cases, TerraForged must be installed on the client and the server)._
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3) "Will I need a super-computer to run this?!"
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_No, not really - while this world generator will be a bit slower than vanilla's (on account of it
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doing more work to make things look nice), it would only be apparent when first generating a chunk -
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they might load in slower when moving to new parts of the world, but game performance should
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otherwise be normal. A 4-core CPU should be able to handle this just fine._
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4) "Can this be ported Fabric/Bukkit/Spigot/Sponge?"
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_If someone would like to take this task on, yes - a large part of the TerraForged codebase is already
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platform independent. There are certain client-side features in the forge-mod that would not translate
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onto server-only APIs, but the core experience could certainly be ported. I don't intend to work on
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this directly but others are very welcome._
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5) "Will this be back-ported to older Forge versions?"
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_Not by myself, no - My aim is to keep current with Forge. I'm simply not prolific enough a modder to
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write and maintain for multiple versions (hats off to those who do!). Again though, others are welcome
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to back-port it, if inclined to do so._
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[View more questions on Github](https://github.com/TerraForged/TerraForged/issues?q=label:question)
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// TODO - more
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# TerraForged
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![TerraForged Social](https://terraforged.com/curse/header.jpg)
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### Commands
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- `/terra query` - print the Terrain and Biome types at your location
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- `/terra find <biome>` - find the nearest instance of the given biome type
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- `/terra find <terrain>` - find the nearest instance of the given terrain type
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- `/terra find <terrain> <biome>` - find the nearest instance of the given terrain and biome type
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#### About:
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TerraForged is an ambitious new terrain generator mod for Minecraft (Java Edition) attempting to
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create more immersive, inspiring worlds to explore and build in. Featuring an overhaul of the
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vanilla generation system, custom terrain shapes, simulated erosion, better rivers, custom
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decorations, tonnes of configuration options, and more!
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#### Website(s):
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[https://terraforged.com](https://terraforged.com)
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[https://github.com/TerraForged](https://github.com/TerraForged)
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[https://curseforge.com/../TerraForged](https://www.curseforge.com/minecraft/mc-mods/terraforged)
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#### Installation:
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1. Install forge for the target version of Minecraft (ie 1.15.2)
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2. Add the TerraForged mod jar to your profile's mods folder
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3. Select the '`TerraForged`' world-type when creating a new world
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#### Features:
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- Varied and immersive terrain
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- Erosion and improved rivers
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- Custom features and decoration
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- Extensive configuration options & in-game GUI
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![TerraForged Gallery](https://terraforged.com/curse/gallery.jpg)
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#### FAQ:
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1) "Is this compatible with mod xyz?"
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_Probably! (to some degree) - TerraForged is designed to work with many of the same world-gen systems
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that the majority of block & biome providing mods use. Certain biomes' terrain may not always look
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exactly as their author designed but should otherwise be compatible. Feel free to report any other
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compatibility issues on the issue tracker._
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2) "How can I use this on my server?"
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_When Forge supports it, you can simply set level-type=terraforged in your server.properties file. In
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the meantime, you will need to create the world in single player and then copy that to your server
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directory. (In both cases, TerraForged must be installed on the client and the server)._
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3) "Will I need a super-computer to run this?!"
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_No, not really - while this world generator will be a bit slower than vanilla's (on account of it
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doing more work to make things look nice), it would only be apparent when first generating a chunk -
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they might load in slower when moving to new parts of the world, but game performance should
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otherwise be normal. A 4-core CPU should be able to handle this just fine._
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4) "Can this be ported Fabric/Bukkit/Spigot/Sponge?"
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_If someone would like to take this task on, yes - a large part of the TerraForged codebase is already
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platform independent. There are certain client-side features in the forge-mod that would not translate
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onto server-only APIs, but the core experience could certainly be ported. I don't intend to work on
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this directly but others are very welcome._
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5) "Will this be back-ported to older Forge versions?"
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_Not by myself, no - My aim is to keep current with Forge. I'm simply not prolific enough a modder to
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write and maintain for multiple versions (hats off to those who do!). Again though, others are welcome
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to back-port it, if inclined to do so._
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[View more questions on Github](https://github.com/TerraForged/TerraForged/issues?q=label:question)
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