fix overflow caused by ChunkAccess
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@ -25,7 +25,7 @@ expansive and inspiring worlds to build and explore in!
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_Probably! (to some degree) - TerraForged is designed to work with many of the same world-gen systems
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_Probably! (to some degree) - TerraForged is designed to work with many of the same world-gen systems
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that the majority of block & biome providing mods use. Certain biomes' terrain may not always look
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that the majority of block & biome providing mods use. Certain biomes' terrain may not always look
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exactly as their author designed but should otherwise be compatible. Feel free to report any other
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exactly as their author designed but should otherwise be compatible. Feel free to report any other
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compatibility issues on the issue tracker_
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compatibility issues on the issue tracker._
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2. "How can I use this on my server?"
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2. "How can I use this on my server?"
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_When Forge supports it, you can simply set level-type=terraforged in your server.properties file. In
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_When Forge supports it, you can simply set level-type=terraforged in your server.properties file. In
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@ -31,7 +31,5 @@ import net.minecraft.world.chunk.IChunk;
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public interface ChunkAccess extends IChunk {
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public interface ChunkAccess extends IChunk {
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default BlockState getState(BlockPos pos) {
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BlockState getState(BlockPos pos);
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return getBlockState(pos);
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}
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}
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}
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@ -73,6 +73,11 @@ public class ChunkDelegate implements ChunkAccess {
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return chunk;
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return chunk;
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}
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}
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@Override
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public BlockState getState(BlockPos pos) {
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return chunk.getBlockState(pos);
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}
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@Override
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@Override
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@Nullable
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@Nullable
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public BlockState setBlockState(BlockPos pos, BlockState state, boolean isMoving) {
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public BlockState setBlockState(BlockPos pos, BlockState state, boolean isMoving) {
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