- obey mobSpawning=false flag during chunk-gen

- fix a couple more biome lookup funcs
- expose stronghold spread setting
This commit is contained in:
dags- 2020-03-15 16:31:44 +00:00
parent f5db6995f2
commit 8bfbbc5276
6 changed files with 99 additions and 44 deletions

View File

@ -25,7 +25,11 @@ public class WorldLookup {
public Cell<Terrain> getCell(int x, int z) { public Cell<Terrain> getCell(int x, int z) {
Cell<Terrain> cell = new Cell<>(); Cell<Terrain> cell = new Cell<>();
applyCell(cell, x, z);
return cell;
}
public void applyCell(Cell<Terrain> cell, int x, int z) {
heightmap.apply(cell, x, z); heightmap.apply(cell, x, z);
// approximation - actual beaches depend on steepness but that's too expensive to calculate // approximation - actual beaches depend on steepness but that's too expensive to calculate
@ -38,7 +42,5 @@ public class WorldLookup {
break; break;
} }
} }
return cell;
} }
} }

View File

@ -76,38 +76,55 @@ public class BiomeProvider extends AbstractBiomeProvider {
} }
@Override @Override
public Set<Biome> getBiomesInSquare(int centerX, int centerY, int centerZ, int sideLength) { public Set<Biome> getBiomesInSquare(int centerX, int centerY, int centerZ, int radius) {
int minX = centerX - (sideLength >> 2); int minX = centerX - radius >> 2;
int minZ = centerZ - (sideLength >> 2); int minZ = centerZ - radius >> 2;
int maxX = centerX + (sideLength >> 2); int maxX = centerX + radius >> 2;
int maxZ = centerZ + (sideLength >> 2); int maxZ = centerZ + radius >> 2;
Set<Biome> biomes = Sets.newHashSet(); int rangeX = maxX - minX + 1;
context.heightmap.visit(minX, minZ, maxX, maxZ, (cell, x, z) -> { int rangeZ = maxZ - minZ + 1;
Biome biome = getBiome(cell, minX + x, minZ + z); Set<Biome> set = Sets.newHashSet();
biomes.add(biome); Cell<Terrain> cell = new Cell<>();
}); for(int dz = 0; dz < rangeZ; ++dz) {
return biomes; for(int dx = 0; dx < rangeX; ++dx) {
int x = (minX + dx) << 2;
int z = (minZ + dz) << 2;
worldLookup.applyCell(cell, x, z);
Biome biome = getBiome(cell, x, z);
set.add(biome);
}
}
return set;
} }
@Override @Override
public BlockPos findBiomePosition(int centerX, int centerY, int centerZ, int range, List<Biome> biomes, Random random) { public BlockPos findBiomePosition(int centerX, int centerY, int centerZ, int range, List<Biome> biomes, Random random) {
int minX = centerX - (range >> 2); int minX = centerX - range >> 2;
int minZ = centerZ - (range >> 2); int minZ = centerZ - range >> 2;
int maxX = centerX + (range >> 2); int maxX = centerX + range >> 2;
int maxZ = centerZ + (range >> 2); int maxZ = centerZ + range >> 2;
Set<Biome> matchBiomes = new HashSet<>(biomes); int rangeX = maxX - minX + 1;
SearchContext search = new SearchContext(); int rangeZ = maxZ - minZ + 1;
context.heightmap.visit(minX, minZ, maxX, maxZ, (cell, x, z) -> { int y = centerY >> 2;
Biome biome = getBiome(cell, minX + x, minZ + z); BlockPos blockpos = null;
if (matchBiomes.contains(biome)) { int attempts = 0;
if (search.first || random.nextInt(search.count + 1) == 0) {
search.first = false; Cell<Terrain> cell = new Cell<>();
search.pos.setPos(minX + x, 0, minZ + z); for(int dz = 0; dz < rangeZ; ++dz) {
for(int dx = 0; dx < rangeX; ++dx) {
int x = (minX + dx) << 2;
int z = (minZ + dz) << 2;
worldLookup.applyCell(cell, x, z);
if (biomes.contains(getBiome(cell, x, z))) {
if (blockpos == null || random.nextInt(attempts + 1) == 0) {
blockpos = new BlockPos(x, y, z);
}
++attempts;
} }
++search.count;
} }
}); }
return search.pos; return blockpos;
} }
@Override @Override

View File

@ -25,6 +25,7 @@
package com.terraforged.mod.chunk; package com.terraforged.mod.chunk;
import com.terraforged.mod.chunk.fix.SpawnFix;
import com.terraforged.mod.util.annotation.Name; import com.terraforged.mod.util.annotation.Name;
import com.terraforged.mod.util.annotation.Ref; import com.terraforged.mod.util.annotation.Ref;
import net.minecraft.entity.EntityClassification; import net.minecraft.entity.EntityClassification;
@ -107,20 +108,24 @@ public abstract class ObfHelperChunkGenerator<T extends GenerationSettings> exte
} }
@Override @Override
public final void spawnMobs(ServerWorld worldIn, boolean spawnHostileMobs, boolean spawnPeacefulMobs) { public final void spawnMobs(WorldGenRegion region) {
phantomSpawner.tick(worldIn, spawnHostileMobs, spawnPeacefulMobs); // vanilla does NOT check the mobSpawning gamerule before calling this
patrolSpawner.tick(worldIn, spawnHostileMobs, spawnPeacefulMobs); if (SpawnFix.canSpawnMobs()) {
catSpawner.tick(worldIn, spawnHostileMobs, spawnPeacefulMobs); int chunkX = region.getMainChunkX();
int chunkZ = region.getMainChunkZ();
Biome biome = region.getChunk(chunkX, chunkZ).getBiomes().getNoiseBiome(0, 0, 0);
SharedSeedRandom sharedseedrandom = new SharedSeedRandom();
sharedseedrandom.setDecorationSeed(region.getSeed(), chunkX << 4, chunkZ << 4);
WorldEntitySpawner.performWorldGenSpawning(region, biome, chunkX, chunkZ, sharedseedrandom);
}
} }
@Override @Override
public final void spawnMobs(WorldGenRegion region) { public final void spawnMobs(ServerWorld worldIn, boolean spawnHostileMobs, boolean spawnPeacefulMobs) {
int chunkX = region.getMainChunkX(); // vanilla does check the mobSpawning gamerule before calling this
int chunkZ = region.getMainChunkZ(); phantomSpawner.tick(worldIn, spawnHostileMobs, spawnPeacefulMobs);
Biome biome = region.getChunk(chunkX, chunkZ).getBiomes().getNoiseBiome(0, 0, 0); patrolSpawner.tick(worldIn, spawnHostileMobs, spawnPeacefulMobs);
SharedSeedRandom sharedseedrandom = new SharedSeedRandom(); catSpawner.tick(worldIn, spawnHostileMobs, spawnPeacefulMobs);
sharedseedrandom.setDecorationSeed(region.getSeed(), chunkX << 4, chunkZ << 4);
WorldEntitySpawner.performWorldGenSpawning(region, biome, chunkX, chunkZ, sharedseedrandom);
} }
@Override @Override

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@ -34,6 +34,7 @@ public class TerraGenSettings extends OverworldGenSettings {
super.villageDistance *= settings.villageDistance; super.villageDistance *= settings.villageDistance;
super.mansionDistance *= settings.mansionDistance; super.mansionDistance *= settings.mansionDistance;
super.strongholdDistance *= settings.strongholdDistance; super.strongholdDistance *= settings.strongholdDistance;
super.strongholdSpread *= settings.strongholdSpread;
super.biomeFeatureDistance *= settings.biomeStructureDistance; super.biomeFeatureDistance *= settings.biomeStructureDistance;
super.oceanMonumentSpacing *= settings.oceanMonumentSpacing; super.oceanMonumentSpacing *= settings.oceanMonumentSpacing;
super.oceanMonumentSeparation *= settings.oceanMonumentSeparation; super.oceanMonumentSeparation *= settings.oceanMonumentSeparation;

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@ -0,0 +1,26 @@
package com.terraforged.mod.chunk.fix;
import net.minecraft.world.GameRules;
import net.minecraftforge.event.TickEvent;
import net.minecraftforge.eventbus.api.SubscribeEvent;
import net.minecraftforge.fml.common.Mod;
import java.util.concurrent.atomic.AtomicBoolean;
@Mod.EventBusSubscriber(bus = Mod.EventBusSubscriber.Bus.FORGE)
public class SpawnFix {
private static final AtomicBoolean MOB_SPAWNING = new AtomicBoolean();
@SubscribeEvent
public static void tick(TickEvent.WorldTickEvent event) {
if (event.phase == TickEvent.Phase.START && event.side.isServer()) {
boolean mobSpawning = event.world.getGameRules().get(GameRules.DO_MOB_SPAWNING).get();
MOB_SPAWNING.set(mobSpawning);
}
}
public static boolean canSpawnMobs() {
return MOB_SPAWNING.get();
}
}

View File

@ -34,15 +34,19 @@ public class StructureSettings {
@Range(min = 1, max = 10) @Range(min = 1, max = 10)
@Comment("Controls the distance between villages") @Comment("Controls the distance between villages")
public int villageDistance = 4; public int villageDistance = 2;
@Range(min = 1, max = 10) @Range(min = 1, max = 10)
@Comment("Controls the distance between mansions") @Comment("Controls the distance between mansions")
public int mansionDistance = 4; public int mansionDistance = 2;
@Range(min = 1, max = 10) @Range(min = 1, max = 10)
@Comment("Controls the distance between strongholds") @Comment("Controls the distance between strongholds")
public int strongholdDistance = 4; public int strongholdDistance = 2;
@Range(min = 1, max = 10)
@Comment("Controls the distance between strongholds")
public int strongholdSpread = 2;
@Range(min = 1, max = 10) @Range(min = 1, max = 10)
@Comment("Controls the distance between biome structures") @Comment("Controls the distance between biome structures")
@ -50,9 +54,9 @@ public class StructureSettings {
@Range(min = 1, max = 10) @Range(min = 1, max = 10)
@Comment("Controls the distance between ocean monuments") @Comment("Controls the distance between ocean monuments")
public int oceanMonumentSpacing = 4; public int oceanMonumentSpacing = 2;
@Range(min = 1, max = 10) @Range(min = 1, max = 10)
@Comment("Controls the separation between ocean monuments") @Comment("Controls the separation between ocean monuments")
public int oceanMonumentSeparation = 4; public int oceanMonumentSeparation = 2;
} }