tweaks to swamp surface
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f48d42f529
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@ -73,6 +73,7 @@ public class TerraWorld extends WorldType {
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if (world.getDimension().getType() == DimensionType.OVERWORLD) {
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WorldInfo info = world.getWorldInfo();
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TerraSettings settings = SettingsHelper.getSettings(info);
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settings.world.seed = world.getSeed();
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settings.dimensions.dimensions.apply(world.getWorldInfo());
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Terrains terrains = Terrains.create(settings);
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@ -35,7 +35,6 @@ import net.minecraft.world.gen.GenerationSettings;
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public class SurfaceContext extends DecoratorContext {
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public final long seed;
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public final int seaLevel;
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public final BlockState solid;
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public final BlockState fluid;
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public final ChunkSurfaceBuffer buffer;
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@ -48,7 +47,6 @@ public class SurfaceContext extends DecoratorContext {
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this.solid = settings.getDefaultBlock();
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this.fluid = settings.getDefaultFluid();
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this.buffer = buffer;
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this.seaLevel = levels.waterLevel;
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this.seed = seed;
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}
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}
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@ -60,7 +60,7 @@ public class Delegate implements Surface {
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context.noise,
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context.solid,
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context.fluid,
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context.seaLevel,
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context.levels.waterLevel,
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context.seed
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);
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}
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@ -22,13 +22,13 @@ public class SwampSurface implements Surface {
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continue;
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}
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if (y == ctx.seaLevel && ctx.buffer.getBlockState(ctx.pos).getBlock() != ctx.fluid.getBlock()) {
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if (y == ctx.levels.waterY && ctx.buffer.getBlockState(ctx.pos).getBlock() != ctx.fluid.getBlock()) {
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ctx.buffer.setBlockState(ctx.pos, ctx.fluid, false);
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}
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break;
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}
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}
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SurfaceBuilder.DEFAULT.buildSurface(ctx.random, ctx.buffer, ctx.biome, x, z, height, noise, ctx.solid, ctx.fluid, ctx.seaLevel, ctx.seed, config);
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SurfaceBuilder.DEFAULT.buildSurface(ctx.random, ctx.buffer, ctx.biome, x, z, height, noise, ctx.solid, ctx.fluid, ctx.levels.waterLevel, ctx.seed, config);
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}
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}
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@ -59,7 +59,7 @@ public class TerrainGenerator {
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container.getChunkReader().iterate(context, (cell, dx, dz, ctx) -> {
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int px = ctx.blockX + dx;
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int pz = ctx.blockZ + dz;
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int top = ctx.chunk.getTopBlockY(Heightmap.Type.WORLD_SURFACE_WG, dx, dz) + 1;
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int top = ctx.chunk.getTopBlockY(Heightmap.Type.WORLD_SURFACE_WG, dx, dz);
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ctx.buffer.setSurfaceLevel(top);
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