minor tweak to the number of main river attempts per region

This commit is contained in:
dags- 2020-01-19 21:22:15 +00:00
parent 5d8c3767f6
commit ec52877877
2 changed files with 3 additions and 4 deletions

View File

@ -25,7 +25,6 @@ public class RiverRegion {
// private static final float LAKE_MIN_SIZE = 50;
// private static final float LAKE_MAX_SIZE = 100;
private final int seed;
private final Domain domain;
private final Terrains terrains;
private final LakeConfig lake;
@ -37,7 +36,7 @@ public class RiverRegion {
private final List<Lake> lakes = new LinkedList<>();
public RiverRegion(int regionX, int regionZ, WorldHeightmap heightmap, GeneratorContext context, RiverConfig primary, RiverConfig secondary, RiverConfig tertiary, LakeConfig lake) {
this.seed = new Random(NoiseUtil.seed(regionX, regionZ)).nextInt();
int seed = new Random(NoiseUtil.seed(regionX, regionZ)).nextInt();
this.lake = lake;
this.primary = primary;
this.secondary = secondary;
@ -70,7 +69,7 @@ public class RiverRegion {
List<River> rivers = new LinkedList<>();
// generates main rivers until either 10 attempts have passed or 2 rivers generate
for (int i = 0; rivers.size() < 1 && i < 20; i++) {
for (int i = 0; rivers.size() < 2 && i < 50; i++) {
generateRiver(x, z, pos, primary, random, rivers);
}

@ -1 +1 @@
Subproject commit f76fe1fde7ef92ce920113550b42f6254918b538
Subproject commit 5271ab24a768d5cefad117c911bae82615ad33f1