- ensure order that river regions are visited
- fix for tundra tree density - tweaks to jungle tree densities - increase gen region size
This commit is contained in:
parent
bb6263dfb8
commit
ed92a3ed6b
@ -27,7 +27,7 @@ package com.terraforged.app;
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import com.terraforged.core.cell.Cell;
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import com.terraforged.core.region.Region;
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import com.terraforged.core.region.RegionGenerator;
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import com.terraforged.core.region.gen.RegionGenerator;
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import com.terraforged.core.settings.Settings;
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import com.terraforged.core.util.concurrent.ThreadPool;
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import com.terraforged.core.world.GeneratorContext;
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@ -0,0 +1,21 @@
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package com.terraforged.core.region.gen;
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import com.terraforged.core.world.WorldGenerator;
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import com.terraforged.core.world.WorldGeneratorFactory;
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import com.terraforged.core.world.rivermap.RiverRegionList;
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import java.util.function.Supplier;
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public class GenContext {
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public final WorldGenerator generator;
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public final RiverRegionList rivers = new RiverRegionList();
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public GenContext(WorldGenerator generator) {
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this.generator = generator;
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}
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public static Supplier<GenContext> supplier(WorldGeneratorFactory factory) {
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return () -> new GenContext(factory.get());
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}
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}
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@ -23,8 +23,9 @@
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* SOFTWARE.
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*/
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package com.terraforged.core.region;
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package com.terraforged.core.region.gen;
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import com.terraforged.core.region.Region;
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import com.terraforged.core.region.chunk.ChunkReader;
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import com.terraforged.core.util.concurrent.Disposable;
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import com.terraforged.core.util.concurrent.cache.Cache;
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@ -23,7 +23,7 @@
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* SOFTWARE.
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*/
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package com.terraforged.core.region;
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package com.terraforged.core.region.gen;
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import com.terraforged.core.world.WorldGeneratorFactory;
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@ -23,10 +23,13 @@
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* SOFTWARE.
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*/
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package com.terraforged.core.region;
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package com.terraforged.core.region.gen;
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import com.terraforged.core.region.Region;
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import com.terraforged.core.region.RegionFactory;
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import com.terraforged.core.region.legacy.LegacyRegion;
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import com.terraforged.core.util.concurrent.Disposable;
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import com.terraforged.core.util.concurrent.ObjectPool;
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import com.terraforged.core.util.concurrent.ThreadPool;
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import com.terraforged.core.util.concurrent.cache.CacheEntry;
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import com.terraforged.core.world.WorldGenerator;
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@ -42,7 +45,7 @@ public class RegionGenerator implements RegionExtent {
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private final int border;
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private final RegionFactory regions;
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private final ThreadPool threadPool;
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private final ThreadLocal<WorldGenerator> genPool;
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private final ObjectPool<GenContext> genPool;
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private final Disposable.Listener<Region> disposalListener;
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private RegionGenerator(Builder builder) {
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@ -50,7 +53,7 @@ public class RegionGenerator implements RegionExtent {
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this.border = builder.border;
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this.threadPool = builder.threadPool;
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this.regions = builder.regionFactory;
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this.genPool = ThreadLocal.withInitial(builder.factory);
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this.genPool = new ObjectPool<>(6, GenContext.supplier(builder.factory));
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this.disposalListener = region -> {};
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}
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@ -99,13 +102,17 @@ public class RegionGenerator implements RegionExtent {
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}
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public Region generateRegion(int regionX, int regionZ) {
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WorldGenerator generator = genPool.get();
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Region region = regions.create(regionX, regionZ, factor, border, disposalListener);
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RiverRegionList rivers = generator.getHeightmap().getRiverMap().getRivers(region);
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region.generateBase(generator.getHeightmap());
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region.generateRivers(generator.getHeightmap(), rivers);
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postProcess(region, generator);
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return region;
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try (ObjectPool.Item<GenContext> item = genPool.get()) {
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RiverRegionList rivers = item.getValue().rivers;
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WorldGenerator generator = item.getValue().generator;
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Region region = regions.create(regionX, regionZ, factor, border, disposalListener);
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generator.getHeightmap().getRiverMap().getRivers(region, rivers);
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region.generateBase(generator.getHeightmap());
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region.generateRivers(generator.getHeightmap(), rivers);
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postProcess(region, generator);
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rivers.clear();
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return region;
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}
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}
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private void postProcess(Region region, WorldGenerator generator) {
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@ -114,11 +121,13 @@ public class RegionGenerator implements RegionExtent {
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}
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public Region generateRegion(float centerX, float centerZ, float zoom, boolean filter) {
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WorldGenerator generator = genPool.get();
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Region region = regions.create(0, 0, factor, border, disposalListener);
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region.generateZoom(generator.getHeightmap(), centerX, centerZ, zoom);
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postProcess(region, generator, centerX, centerZ, zoom, filter);
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return region;
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try (ObjectPool.Item<GenContext> item = genPool.get()) {
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WorldGenerator generator = item.getValue().generator;
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Region region = regions.create(0, 0, factor, border, disposalListener);
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region.generateZoom(generator.getHeightmap(), centerX, centerZ, zoom);
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postProcess(region, generator, centerX, centerZ, zoom, filter);
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return region;
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}
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}
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private void postProcess(Region region, WorldGenerator generator, float centerX, float centerZ, float zoom, boolean filter) {
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@ -85,10 +85,22 @@ public class RiverMap {
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}
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public RiverRegionList getRivers(Region region) {
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return getRivers(region.getBlockX(), region.getBlockZ());
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RiverRegionList rivers = new RiverRegionList();
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getRivers(region.getBlockX(), region.getBlockZ(), rivers);
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return rivers;
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}
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public RiverRegionList getRivers(int blockX, int blockZ) {
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RiverRegionList rivers = new RiverRegionList();
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getRivers(blockX, blockZ, rivers);
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return rivers;
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}
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public void getRivers(Region region, RiverRegionList rivers) {
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getRivers(region.getBlockX(), region.getBlockZ(), rivers);
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}
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public void getRivers(int blockX, int blockZ, RiverRegionList rivers) {
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int rx = RiverRegion.blockToRegion(blockX);
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int rz = RiverRegion.blockToRegion(blockZ);
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@ -102,48 +114,18 @@ public class RiverMap {
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int maxX = Math.max(0, qx);
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int maxZ = Math.max(0, qz);
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RiverRegionList list = new RiverRegionList();
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rivers.reset();
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for (int dz = minZ; dz <= maxZ; dz++) {
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for (int dx = minX; dx <= maxX; dx++) {
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list.add(getRegion(rx + dx, rz + dz));
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rivers.add(getRegion(rx + dx, rz + dz));
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}
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}
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return list;
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}
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public void apply(Cell<Terrain> cell, float x, float z) {
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int rx = RiverRegion.blockToRegion((int) x);
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int rz = RiverRegion.blockToRegion((int) z);
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// check which quarter of the region pos (x,y) is in & get the neighbouring regions' relative coords
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int qx = x < RiverRegion.regionToBlock(rx) + QUAD_SIZE ? -1 : 1;
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int qz = z < RiverRegion.regionToBlock(rz) + QUAD_SIZE ? -1 : 1;
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// relative positions of neighbouring regions
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int minX = Math.min(0, qx);
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int minZ = Math.min(0, qz);
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int maxX = Math.max(0, qx);
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int maxZ = Math.max(0, qz);
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// queue up the 4 nearest reiver regions
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int index = 0;
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CacheEntry<RiverRegion>[] entries = new CacheEntry[4];
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for (int dz = minZ; dz <= maxZ; dz++) {
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for (int dx = minX; dx <= maxX; dx++) {
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entries[index++] = getRegion(rx + dx, rz + dz);
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}
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}
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int count = 0;
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while (count < index) {
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for (CacheEntry<RiverRegion> entry : entries) {
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if (entry.isDone()) {
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count++;
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entry.get().apply(cell, x, z);
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}
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}
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}
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RiverRegionList rivers = new RiverRegionList();
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getRivers((int) x, (int) z, rivers);
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rivers.apply(cell, x, z);
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}
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private CacheEntry<RiverRegion> getRegion(int rx, int rz) {
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@ -5,6 +5,8 @@ import com.terraforged.core.util.concurrent.cache.CacheEntry;
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import com.terraforged.core.world.rivermap.river.RiverRegion;
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import com.terraforged.core.world.terrain.Terrain;
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import java.util.Arrays;
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public class RiverRegionList {
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private int index = 0;
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@ -17,15 +19,17 @@ public class RiverRegionList {
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}
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}
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protected void reset() {
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index = 0;
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}
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public void clear() {
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Arrays.fill(regions, null);
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}
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public void apply(Cell<Terrain> cell, float x, float z) {
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int complete = 0;
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while (complete < regions.length) {
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for (CacheEntry<RiverRegion> entry : regions) {
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if (entry.isDone()) {
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complete++;
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entry.get().apply(cell, x, z);
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}
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}
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for (CacheEntry<RiverRegion> entry : regions) {
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entry.get().apply(cell, x, z);
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}
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}
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}
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@ -32,10 +32,10 @@ import com.terraforged.api.chunk.surface.SurfaceContext;
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import com.terraforged.api.chunk.surface.SurfaceManager;
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import com.terraforged.api.material.layer.LayerManager;
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import com.terraforged.core.cell.Cell;
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import com.terraforged.core.region.RegionCache;
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import com.terraforged.core.region.RegionGenerator;
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import com.terraforged.core.region.Size;
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import com.terraforged.core.region.chunk.ChunkReader;
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import com.terraforged.core.region.gen.RegionCache;
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import com.terraforged.core.region.gen.RegionGenerator;
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import com.terraforged.core.util.concurrent.ThreadPool;
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import com.terraforged.core.world.decorator.Decorator;
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import com.terraforged.feature.FeatureManager;
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@ -390,7 +390,7 @@ public class TerraChunkGenerator extends ObfHelperChunkGenerator<GenerationSetti
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.legacy(context.terraSettings.version == 0)
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.pool(ThreadPool.getPool())
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.factory(context.factory)
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.size(3, 2)
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.size(4, 2)
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.build()
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.toCache(false);
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}
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@ -27,8 +27,8 @@ package com.terraforged.mod.chunk.test;
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import com.terraforged.core.cell.Cell;
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import com.terraforged.core.cell.Populator;
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import com.terraforged.core.region.RegionCache;
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import com.terraforged.core.region.RegionGenerator;
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import com.terraforged.core.region.gen.RegionCache;
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import com.terraforged.core.region.gen.RegionGenerator;
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import com.terraforged.core.util.concurrent.ThreadPool;
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import com.terraforged.core.world.GeneratorContext;
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import com.terraforged.core.world.WorldGeneratorFactory;
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@ -83,10 +83,7 @@ public class ErosionDecorator implements ColumnDecorator {
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return;
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}
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int topY = chunk.getTopBlockY(Heightmap.Type.WORLD_SURFACE_WG, x, z);
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if (topY < y) {
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y = topY;
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}
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y = chunk.getTopBlockY(Heightmap.Type.WORLD_SURFACE_WG, x, z);
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ISurfaceBuilderConfig config = context.biome.getSurfaceBuilderConfig();
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BlockState top = config.getTop();
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@ -29,7 +29,7 @@ import com.mojang.blaze3d.platform.GlStateManager;
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import com.mojang.blaze3d.systems.RenderSystem;
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import com.terraforged.core.cell.Cell;
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import com.terraforged.core.region.Region;
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import com.terraforged.core.region.RegionGenerator;
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import com.terraforged.core.region.gen.RegionGenerator;
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import com.terraforged.core.settings.Settings;
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import com.terraforged.core.util.concurrent.ThreadPool;
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import com.terraforged.core.world.GeneratorContext;
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@ -1,4 +1,8 @@
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{
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"biomes": [
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"minecraft:jungle",
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"minecraft:bamboo_jungle"
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],
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"match": [
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[
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"minecraft:mega_jungle_tree"
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@ -0,0 +1,44 @@
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{
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"biomes": [
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"minecraft:jungle_edge"
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],
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"match": [
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[
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"minecraft:fancy_tree"
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]
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],
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"replace": {
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"name": "minecraft:decorated",
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"config": {
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"feature": {
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"name": "minecraft:random_selector",
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"config": {
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"features": [
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{
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"name": "terraforged:jungle_small",
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"config": {},
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"chance": 0.2
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},
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{
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"name": "terraforged:jungle_large",
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"config": {},
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"chance": 0.3
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}
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],
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"default": {
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"name": "terraforged:jungle_small",
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"config": {}
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}
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}
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},
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"decorator": {
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"name": "minecraft:count_extra_heightmap",
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"config": {
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"count": 3,
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"extra_chance": 0.25,
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"extra_count": 1
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}
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}
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}
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}
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}
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@ -0,0 +1,77 @@
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{
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"biomes": [
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"minecraft:jungle_hills",
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"minecraft:bamboo_jungle_hills"
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],
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"match": [
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[
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"minecraft:fancy_tree"
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]
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],
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"replace": {
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"name": "minecraft:decorated",
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"config": {
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"feature": {
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"name": "minecraft:random_selector",
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"config": {
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"features": [
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{
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"name": "terraforged:jungle_small",
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"config": {},
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"chance": 0.4
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},
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{
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"name": "terraforged:jungle_large",
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"config": {},
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"chance": 0.2
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},
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{
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"name": "terraforged:jungle_huge",
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"config": {},
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"chance": 0.05
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},
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{
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"name": "minecraft:jungle_ground_bush",
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"config": {
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"trunk_provider": {
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"type": "minecraft:simple_state_provider",
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"state": {
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"Name": "minecraft:jungle_log",
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"Properties": {
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"axis": "y"
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}
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}
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},
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"leaves_provider": {
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"type": "minecraft:simple_state_provider",
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"state": {
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"Name": "minecraft:oak_leaves",
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"Properties": {
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"distance": "7",
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"persistent": "false"
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}
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}
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},
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"decorators": [],
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"base_height": 4
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},
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"chance": 0.3
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}
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],
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"default": {
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"name": "terraforged:jungle_small",
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"config": {}
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}
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}
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},
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"decorator": {
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"name": "minecraft:count_extra_heightmap",
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"config": {
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"count": 6,
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"extra_chance": 0.25,
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"extra_count": 1
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}
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}
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}
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}
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}
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@ -2,8 +2,7 @@
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"biomes": [
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"minecraft:taiga",
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"minecraft:taiga_hills",
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"minecraft:taiga_mountains",
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"minecraft:taiga_scrub"
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"minecraft:taiga_mountains"
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],
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"match": [
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[
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@ -2,10 +2,7 @@
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"biomes": [
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"minecraft:snowy_taiga",
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"minecraft:snowy_taiga_hills",
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"minecraft:snowy_taiga_mountains",
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"minecraft:snowy_taiga_scrub",
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"minecraft:snowy_tundra",
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"minecraft:wooded_mountains"
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"minecraft:snowy_taiga_mountains"
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],
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"match": [
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[
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@ -0,0 +1,42 @@
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{
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"biomes": [
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"minecraft:snowy_tundra",
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"minecraft:wooded_mountains"
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],
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"match": [
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[
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"minecraft:normal_tree",
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"minecraft:spruce_log",
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"minecraft:spruce_leaves"
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]
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],
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"replace": {
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"name": "minecraft:decorated",
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"config": {
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"feature": {
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"name": "minecraft:random_selector",
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"config": {
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"features": [
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{
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"name": "terraforged:pine",
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"config": {},
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"chance": 0.3
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}
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],
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"default": {
|
||||
"name": "terraforged:pine",
|
||||
"config": {}
|
||||
}
|
||||
}
|
||||
},
|
||||
"decorator": {
|
||||
"name": "minecraft:count_extra_heightmap",
|
||||
"config": {
|
||||
"count": 0,
|
||||
"extra_chance": 0.02,
|
||||
"extra_count": 1
|
||||
}
|
||||
}
|
||||
}
|
||||
}
|
||||
}
|
Loading…
Reference in New Issue
Block a user