- update biome colours

- fix preview map legend info
- added terrain-type display mode
This commit is contained in:
dags- 2020-05-10 10:47:49 +01:00
parent 9786d819b0
commit f4e9e7efe3
4 changed files with 82 additions and 52 deletions

View File

@ -35,6 +35,7 @@ import com.terraforged.core.util.concurrent.ThreadPool;
import com.terraforged.core.util.concurrent.cache.CacheEntry;
import com.terraforged.core.world.GeneratorContext;
import com.terraforged.core.world.WorldGeneratorFactory;
import com.terraforged.core.world.heightmap.Levels;
import com.terraforged.core.world.terrain.Terrain;
import com.terraforged.core.world.terrain.Terrains;
import com.terraforged.mod.util.nbt.NBTHelper;
@ -109,6 +110,7 @@ public class Preview extends Button {
RenderSystem.disableRescaleNormal();
updateLegend(mx, my);
renderLegend(labels, values, x, y + width, 10, 0xFFFFFF);
}
@ -130,6 +132,8 @@ public class Preview extends Button {
try {
region = task.get();
render(region);
} catch (Throwable t) {
t.printStackTrace();
} finally {
task = null;
}
@ -143,8 +147,7 @@ public class Preview extends Button {
}
RenderMode renderer = previewSettings.mode;
Terrains terrains = Terrains.create(settings);
GeneratorContext context = new GeneratorContext(terrains, settings);
Levels levels = new Levels(settings.generator);
int stroke = 2;
int width = region.getBlockSize().size;
@ -164,8 +167,7 @@ public class Preview extends Button {
if (x < stroke || z < stroke || x >= width - stroke || z >= width - stroke) {
image.setPixelRGBA(x, z, Color.BLACK.getRGB());
} else {
Color color = renderer.color(cell, context);
image.setPixelRGBA(x, z, RenderMode.rgba(color));
image.setPixelRGBA(x, z, renderer.getColor(cell, levels));
}
if (z == half) {
@ -203,19 +205,21 @@ public class Preview extends Button {
.size(FACTOR, 0)
.build();
return renderer.queue(offsetX, offsetZ, 101 - previewSettings.zoom, true);
return renderer.queue(offsetX, offsetZ, 101 - previewSettings.zoom, false);
}
private void updateLegend(int mx ,int my) {
if (region != null) {
int left = this.x;
int top = this.y;
float size = this.width;
int zoom = (101 - previewSettings.zoom);
int width = Math.max(1, region.getBlockSize().size * zoom);
int height = Math.max(1, region.getBlockSize().size * zoom);
values[0] = width + "x" + height;
if (mx >= this.x && mx <= this.x + this.width && my >= this.y && my <= this.y + this.height) {
float fx = (mx - this.x) / (float) this.width;
float fz = (my - this.y) / (float) this.height;
if (mx >= left && mx <= left + size && my >= top && my <= top + size) {
float fx = (mx - left) / size;
float fz = (my - top) / size;
int ix = NoiseUtil.round(fx * region.getBlockSize().size);
int iz = NoiseUtil.round(fz * region.getBlockSize().size);
Cell<Terrain> cell = region.getCell(ix, iz);

View File

@ -92,7 +92,7 @@ public class PreviewPage extends BasePage {
update();
}
protected void update() {
public void update() {
preview.update(settings, previewerSettings);
}

View File

@ -26,7 +26,6 @@
package com.terraforged.mod.gui.preview;
import com.terraforged.core.cell.Cell;
import com.terraforged.core.world.GeneratorContext;
import com.terraforged.core.world.heightmap.Levels;
import com.terraforged.core.world.terrain.Terrain;
import me.dags.noise.util.NoiseUtil;
@ -34,50 +33,77 @@ import me.dags.noise.util.NoiseUtil;
import java.awt.*;
public enum RenderMode {
BIOME_TYPE,
TEMPERATURE,
MOISTURE,
BIOME_SHAPE,
BIOME_TYPE {
@Override
public int getColor(Cell<Terrain> cell, float scale, float bias) {
Color color = cell.biomeType.getColor();
float[] hsb = Color.RGBtoHSB(color.getRed(), color.getGreen(), color.getBlue(), new float[3]);
return rgba(hsb[0], hsb[1], (hsb[2] * scale) + bias);
}
},
TEMPERATURE {
@Override
public int getColor(Cell<Terrain> cell, float scale, float bias) {
float saturation = 0.7F;
float brightness = 0.8F;
return rgba(step(1 - cell.temperature, 8) * 0.65F, saturation, brightness);
}
},
MOISTURE {
@Override
public int getColor(Cell<Terrain> cell, float scale, float bias) {
float saturation = 0.7F;
float brightness = 0.8F;
return rgba(step(cell.moisture, 8) * 0.65F, saturation, brightness);
}
},
BIOME_SHAPE {
@Override
public int getColor(Cell<Terrain> cell, float scale, float bias) {
float saturation = 0.7F;
float brightness = 0.8F;
return rgba(cell.biome, saturation, brightness);
}
},
TERRAIN_TYPE {
@Override
public int getColor(Cell<Terrain> cell, float scale, float bias) {
float saturation = 0.7F;
float brightness = 0.8F;
return rgba(cell.region, saturation, brightness);
}
},
;
public Color color(Cell<Terrain> cell, GeneratorContext context) {
float baseHeight = Levels.getSeaLevel(context.settings.generator);
public int getColor(Cell<Terrain> cell, Levels levels) {
float baseHeight = levels.water;
if (cell.value < baseHeight) {
return new Color(40, 140, 200);
return rgba(40, 140, 200);
}
float bands = 10F;
float alpha = 0.2F;
float elevation = (cell.value - baseHeight) / (1F - baseHeight);
int band = NoiseUtil.round(elevation * bands);
float scale = 1F - alpha;
float bias = alpha * (band / bands);
float saturation = 0.7F;
float brightness = 0.8F;
switch (this) {
case BIOME_SHAPE:
return Color.getHSBColor(cell.biome, saturation, brightness);
case BIOME_TYPE:
Color color = cell.biomeType.getColor();
float[] hsb = Color.RGBtoHSB(color.getRed(), color.getGreen(), color.getBlue(), new float[3]);
return Color.getHSBColor(hsb[0], hsb[1], (hsb[2] * scale) + bias);
case MOISTURE:
return Color.getHSBColor(step(cell.moisture, 8) * 0.65F, saturation, brightness);
case TEMPERATURE:
return Color.getHSBColor(step(1 - cell.temperature, 8) * 0.65F, saturation, brightness);
default:
return Color.black;
}
return getColor(cell, scale, bias);
}
public abstract int getColor(Cell<Terrain> cell, float scale, float bias);
private static float step(float value, int steps) {
return ((float) NoiseUtil.round(value * steps)) / steps;
}
public static int rgba(Color color) {
return color.getRed() + (color.getGreen() << 8) + (color.getBlue() << 16) + (255 << 24);
public static int rgba(float h, float s, float b) {
int argb = Color.HSBtoRGB(h, s, b);
int red = (argb >> 16) & 0xFF;
int green = (argb >> 8) & 0xFF;
int blue = argb & 0xFF;
return rgba(red, green, blue);
}
public static int rgba(int r, int g, int b) {
return r + (g << 8) + (b << 16) + (255 << 24);
}
}

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@ -1,13 +1,13 @@
#TerraForged BiomeType Hex Colors (do not include hash/pound character)
#BiomeType Hex Colors (do not include hash/pound character)
#Fri Jan 10 23:15:10 GMT 2020
ALPINE=4b7835
TAIGA=4b7835
TEMPERATE_RAINFOREST=3c602b
TUNDRA=f7fafc
TROPICAL_RAINFOREST=4aa73a
SAVANNA=389a38
GRASSLAND=429545
TEMPERATE_FOREST=456938
STEPPE=c3aa61
DESERT=e5d98f
COLD_STEPPE=a7a374
ALPINE=eff2ed
TAIGA=4d733b
TEMPERATE_RAINFOREST=528c35
TUNDRA=d7dbc8
TROPICAL_RAINFOREST=347d3f
SAVANNA=88ad3e
GRASSLAND=4bb34f
TEMPERATE_FOREST=5d9948
STEPPE=e0cb89
DESERT=e6db9c
COLD_STEPPE=c2bb84