TerraForged/src/main/java/com/terraforged/chunk/generator/TerrainGenerator.java

95 lines
3.9 KiB
Java

package com.terraforged.chunk.generator;
import com.terraforged.api.chunk.column.ColumnDecorator;
import com.terraforged.api.chunk.column.DecoratorContext;
import com.terraforged.biome.provider.BiomeProvider;
import com.terraforged.chunk.TerraChunkGenerator;
import com.terraforged.chunk.column.ChunkPopulator;
import com.terraforged.chunk.fix.RegionFix;
import com.terraforged.chunk.util.FastChunk;
import com.terraforged.chunk.util.TerraContainer;
import com.terraforged.core.region.chunk.ChunkReader;
import com.terraforged.feature.TerrainHelper;
import com.terraforged.util.Environment;
import com.terraforged.world.climate.Climate;
import com.terraforged.world.heightmap.Levels;
import com.terraforged.world.terrain.Terrains;
import net.minecraft.util.math.BlockPos;
import net.minecraft.world.IWorld;
import net.minecraft.world.biome.Biome;
import net.minecraft.world.chunk.ChunkPrimer;
import net.minecraft.world.chunk.IChunk;
import net.minecraft.world.gen.Heightmap;
import net.minecraft.world.gen.WorldGenRegion;
import java.util.List;
public class TerrainGenerator {
private final Levels levels;
private final Climate climate;
private final Terrains terrain;
private final TerraChunkGenerator generator;
private final TerrainHelper terrainHelper;
public TerrainGenerator(TerraChunkGenerator generator) {
this.generator = generator;
this.levels = generator.getContext().levels;
this.terrain = generator.getContext().terrain;
this.climate = generator.getContext().factory.getClimate();
this.terrainHelper = new TerrainHelper(0.75F);
}
public final void generateTerrain(IWorld world, IChunk chunk) {
TerraContainer container = BiomeProvider.getBiomeContainer(generator, chunk);
try (DecoratorContext context = new DecoratorContext(FastChunk.wrap(chunk), levels, terrain, climate)) {
container.getChunkReader().iterate(context, (cell, dx, dz, ctx) -> {
int px = ctx.blockX + dx;
int pz = ctx.blockZ + dz;
int py = ctx.levels.scale(cell.value);
ctx.cell = cell;
ctx.biome = container.getBiome(dx, dz);
ChunkPopulator.INSTANCE.decorate(ctx.chunk, ctx, px, py, pz);
});
terrainHelper.flatten(world, chunk);
}
}
public final void generateFeatures(WorldGenRegion region) {
int chunkX = region.getMainChunkX();
int chunkZ = region.getMainChunkZ();
IChunk chunk = region.getChunk(chunkX, chunkZ);
TerraContainer container = BiomeProvider.getBiomeContainer(generator, chunk);
Biome biome = container.getFeatureBiome();
DecoratorContext context = generator.getContext().decorator(chunk);
IWorld regionFix = new RegionFix(region, generator);
BlockPos pos = new BlockPos(context.blockX, 0, context.blockZ);
// place biome features
generator.getFeatureManager().decorate(generator, regionFix, chunk, biome, pos);
// run post processes on chunk
postProcess(container.getChunkReader(), container, context);
// bake biome array & discard gen data
((ChunkPrimer) chunk).func_225548_a_(container.bakeBiomes(Environment.isVanillaBiomes()));
container.getChunkReader().dispose();
}
private void postProcess(ChunkReader chunk, TerraContainer container, DecoratorContext context) {
List<ColumnDecorator> decorators = generator.getPostProcessors();
chunk.iterate(context, (cell, dx, dz, ctx) -> {
int px = ctx.blockX + dx;
int pz = ctx.blockZ + dz;
int py = ctx.chunk.getTopBlockY(Heightmap.Type.WORLD_SURFACE_WG, dx, dz);
ctx.cell = cell;
ctx.biome = container.getBiome(dx, dz);
for (ColumnDecorator decorator : decorators) {
decorator.decorate(ctx.chunk, ctx, px, py, pz);
}
});
}
}