88 lines
3.4 KiB
Java
88 lines
3.4 KiB
Java
/*
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*
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* MIT License
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*
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* Copyright (c) 2020 TerraForged
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*
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* Permission is hereby granted, free of charge, to any person obtaining a copy
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* of this software and associated documentation files (the "Software"), to deal
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* in the Software without restriction, including without limitation the rights
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* to use, copy, modify, merge, publish, distribute, sublicense, and/or sell
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* copies of the Software, and to permit persons to whom the Software is
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* furnished to do so, subject to the following conditions:
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*
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* The above copyright notice and this permission notice shall be included in all
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* copies or substantial portions of the Software.
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*
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* THE SOFTWARE IS PROVIDED "AS IS", WITHOUT WARRANTY OF ANY KIND, EXPRESS OR
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* IMPLIED, INCLUDING BUT NOT LIMITED TO THE WARRANTIES OF MERCHANTABILITY,
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* FITNESS FOR A PARTICULAR PURPOSE AND NONINFRINGEMENT. IN NO EVENT SHALL THE
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* AUTHORS OR COPYRIGHT HOLDERS BE LIABLE FOR ANY CLAIM, DAMAGES OR OTHER
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* LIABILITY, WHETHER IN AN ACTION OF CONTRACT, TORT OR OTHERWISE, ARISING FROM,
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* OUT OF OR IN CONNECTION WITH THE SOFTWARE OR THE USE OR OTHER DEALINGS IN THE
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* SOFTWARE.
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*/
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package com.terraforged.mod.decorator.feature;
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import com.terraforged.api.chunk.column.ColumnDecorator;
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import com.terraforged.api.chunk.column.DecoratorContext;
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import com.terraforged.api.material.layer.LayerManager;
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import com.terraforged.api.material.layer.LayerMaterial;
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import com.terraforged.core.cell.Cell;
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import com.terraforged.world.heightmap.Levels;
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import net.minecraft.block.BlockState;
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import net.minecraft.util.math.BlockPos;
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import net.minecraft.world.chunk.IChunk;
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public class LayerDecorator implements ColumnDecorator {
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private final LayerManager layerManager;
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public LayerDecorator(LayerManager layerManager) {
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this.layerManager = layerManager;
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}
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@Override
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public void decorate(IChunk chunk, DecoratorContext context, int x, int y, int z) {
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context.pos.setPos(x, y + 1, z);
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// if block is already a layer-type then simply set the layer property
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BlockState state = chunk.getBlockState(context.pos);
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if (state.isAir(chunk, context.pos)) {
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return;
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}
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LayerMaterial material = layerManager.getMaterial(state.getBlock());
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if (material != null) {
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setLayer(chunk, context.pos, material, context.cell, context.levels, 0F);
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return;
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}
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// block is non-solid (grass/flower etc)
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if (!state.getMaterial().blocksMovement()) {
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// block below is solid
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if (chunk.getBlockState(context.pos.setPos(x, y, z)).getMaterial().blocksMovement()) {
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// block above is air
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BlockState above = chunk.getBlockState(context.pos.setPos(x, y + 2, z));
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if (above.isAir(chunk, context.pos)) {
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// setLayer(chunk, pos.setPos(x, y + 1, z), context.cell, context.levels, 0.25F);
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}
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}
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}
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}
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private void setLayer(IChunk chunk, BlockPos pos, LayerMaterial material, Cell cell, Levels levels, float min) {
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float height = cell.value * levels.worldHeight;
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float depth = material.getDepth(height);
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if (depth > min) {
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int level = material.getLevel(depth);
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BlockState layer = material.getState(level);
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if (layer == LayerMaterial.NONE) {
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return;
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}
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chunk.setBlockState(pos, layer, false);
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}
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}
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}
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