TerraForged/src/main/java/com/terraforged/mod/material/geology/GeoGenerator.java

118 lines
4.4 KiB
Java

/*
*
* MIT License
*
* Copyright (c) 2020 TerraForged
*
* Permission is hereby granted, free of charge, to any person obtaining a copy
* of this software and associated documentation files (the "Software"), to deal
* in the Software without restriction, including without limitation the rights
* to use, copy, modify, merge, publish, distribute, sublicense, and/or sell
* copies of the Software, and to permit persons to whom the Software is
* furnished to do so, subject to the following conditions:
*
* The above copyright notice and this permission notice shall be included in all
* copies or substantial portions of the Software.
*
* THE SOFTWARE IS PROVIDED "AS IS", WITHOUT WARRANTY OF ANY KIND, EXPRESS OR
* IMPLIED, INCLUDING BUT NOT LIMITED TO THE WARRANTIES OF MERCHANTABILITY,
* FITNESS FOR A PARTICULAR PURPOSE AND NONINFRINGEMENT. IN NO EVENT SHALL THE
* AUTHORS OR COPYRIGHT HOLDERS BE LIABLE FOR ANY CLAIM, DAMAGES OR OTHER
* LIABILITY, WHETHER IN AN ACTION OF CONTRACT, TORT OR OTHERWISE, ARISING FROM,
* OUT OF OR IN CONNECTION WITH THE SOFTWARE OR THE USE OR OTHER DEALINGS IN THE
* SOFTWARE.
*/
package com.terraforged.mod.material.geology;
import com.terraforged.api.material.geology.StrataConfig;
import com.terraforged.api.material.geology.StrataGenerator;
import com.terraforged.mod.material.Materials;
import com.terraforged.world.geology.Strata;
import me.dags.noise.Source;
import net.minecraft.block.Block;
import net.minecraft.block.BlockState;
import java.util.ArrayList;
import java.util.Comparator;
import java.util.List;
import java.util.Random;
public class GeoGenerator implements StrataGenerator {
private final List<Block> rock;
private final List<Block> soil;
private final List<Block> clay;
private final List<Block> sediment;
private final List<Source> types = new ArrayList<>();
public GeoGenerator(Materials materials) {
types.add(Source.PERLIN);
rock = new ArrayList<>(materials.stone);
soil = new ArrayList<>(materials.dirt);
clay = new ArrayList<>(materials.clay);
sediment = new ArrayList<>(materials.sediment);
}
@Override
public Strata<BlockState> generate(int seed, int scale, StrataConfig config) {
Random random = new Random();
Strata.Builder<BlockState> builder = Strata.builder(++seed, Source.build(++seed, scale, 3));
addLayer(seed + 1, random, config.soil, soil, builder);
addLayer(seed + 2, random, config.sediment, sediment, builder);
addLayer(seed + 3, random, config.clay, clay, builder);
addLayer(seed + 4, random, config.rock, rock, builder);
return builder.build();
}
private void addLayer(int seed, Random random, StrataConfig.Config config, List<Block> materials, Strata.Builder<BlockState> builder) {
random.setSeed(seed);
List<Layer> layers = generateLayers(materials, config, random);
layers.forEach(l -> builder.add(l.type, l.state, l.depth));
}
private List<Layer> generateLayers(List<Block> materials, StrataConfig.Config config, Random random) {
int lastIndex = -1;
int layers = config.getLayers(random.nextFloat());
List<Layer> result = new ArrayList<>();
for (int i = 0; i < layers; i++) {
int attempts = 3;
int index = random.nextInt(materials.size());
while (--attempts >= 0 && index == lastIndex) {
index = random.nextInt(materials.size());
}
if (index != lastIndex) {
lastIndex = index;
BlockState material = materials.get(index).getDefaultState();
float depth = config.getDepth(random.nextFloat());
Source type = nextType(random);
result.add(new Layer(material, depth, type));
}
}
return result;
}
private Source nextType(Random random) {
int index = random.nextInt(types.size());
return types.get(index);
}
private List<Layer> sortHardness(List<Layer> layers) {
layers.sort(Comparator.comparing(s -> Materials.getHardness(s.state)));
return layers;
}
private static class Layer {
private final BlockState state;
private final float depth;
private final Source type;
private Layer(BlockState state, float depth, Source type) {
this.state = state;
this.depth = depth;
this.type = type;
}
}
}