TerraForged/src/main/java/com/terraforged/api/chunk/column/ColumnDecorator.java

76 lines
2.9 KiB
Java

/*
*
* MIT License
*
* Copyright (c) 2020 TerraForged
*
* Permission is hereby granted, free of charge, to any person obtaining a copy
* of this software and associated documentation files (the "Software"), to deal
* in the Software without restriction, including without limitation the rights
* to use, copy, modify, merge, publish, distribute, sublicense, and/or sell
* copies of the Software, and to permit persons to whom the Software is
* furnished to do so, subject to the following conditions:
*
* The above copyright notice and this permission notice shall be included in all
* copies or substantial portions of the Software.
*
* THE SOFTWARE IS PROVIDED "AS IS", WITHOUT WARRANTY OF ANY KIND, EXPRESS OR
* IMPLIED, INCLUDING BUT NOT LIMITED TO THE WARRANTIES OF MERCHANTABILITY,
* FITNESS FOR A PARTICULAR PURPOSE AND NONINFRINGEMENT. IN NO EVENT SHALL THE
* AUTHORS OR COPYRIGHT HOLDERS BE LIABLE FOR ANY CLAIM, DAMAGES OR OTHER
* LIABILITY, WHETHER IN AN ACTION OF CONTRACT, TORT OR OTHERWISE, ARISING FROM,
* OUT OF OR IN CONNECTION WITH THE SOFTWARE OR THE USE OR OTHER DEALINGS IN THE
* SOFTWARE.
*/
package com.terraforged.api.chunk.column;
import com.terraforged.api.biome.surface.ChunkSurfaceBuffer;
import com.terraforged.n2d.Source;
import com.terraforged.n2d.source.FastSource;
import net.minecraft.block.BlockState;
import net.minecraft.util.math.BlockPos;
import net.minecraft.world.chunk.IChunk;
public interface ColumnDecorator {
FastSource variance = (FastSource) Source.perlin(0, 100, 1);
void decorate(IChunk chunk, DecoratorContext context, int x, int y, int z);
default void decorate(ChunkSurfaceBuffer buffer, DecoratorContext context, int x, int y, int z) {
decorate(buffer.getDelegate(), context, x, y, z);
}
default void setState(IChunk chunk, int x, int y, int z, BlockState state, boolean moving) {
chunk.setBlockState(new BlockPos(x, y, z), state, moving);
}
default void fillDown(DecoratorContext context, IChunk chunk, int x, int z, int from, int to, BlockState state) {
for (int dy = from; dy > to; dy--) {
chunk.setBlockState(context.pos.setPos(x, dy, z), state, false);
}
}
default void fillDownSolid(DecoratorContext context, IChunk chunk, int x, int z, int from, int to, BlockState state) {
for (int dy = from; dy > to; dy--) { ;
replaceSolid(chunk, context.pos.setPos(x, dy, z), state);
}
}
static void replaceSolid(IChunk chunk, BlockPos pos, BlockState state) {
if (chunk.getBlockState(pos).isAir(chunk, pos)) {
return;
}
chunk.setBlockState(pos, state, false);
}
static float getNoise(float x, float z, int seed, float scale, float bias) {
return (variance.getValue(x, z, seed) * scale) + bias;
}
static float getNoise(float x, float z, int seed, int scale, int bias) {
return getNoise(x, z, seed, scale / 255F, bias / 255F);
}
}