TerraForged/src/main/java/com/terraforged/api/material/geology/StrataConfig.java

66 lines
2.3 KiB
Java

/*
*
* MIT License
*
* Copyright (c) 2020 TerraForged
*
* Permission is hereby granted, free of charge, to any person obtaining a copy
* of this software and associated documentation files (the "Software"), to deal
* in the Software without restriction, including without limitation the rights
* to use, copy, modify, merge, publish, distribute, sublicense, and/or sell
* copies of the Software, and to permit persons to whom the Software is
* furnished to do so, subject to the following conditions:
*
* The above copyright notice and this permission notice shall be included in all
* copies or substantial portions of the Software.
*
* THE SOFTWARE IS PROVIDED "AS IS", WITHOUT WARRANTY OF ANY KIND, EXPRESS OR
* IMPLIED, INCLUDING BUT NOT LIMITED TO THE WARRANTIES OF MERCHANTABILITY,
* FITNESS FOR A PARTICULAR PURPOSE AND NONINFRINGEMENT. IN NO EVENT SHALL THE
* AUTHORS OR COPYRIGHT HOLDERS BE LIABLE FOR ANY CLAIM, DAMAGES OR OTHER
* LIABILITY, WHETHER IN AN ACTION OF CONTRACT, TORT OR OTHERWISE, ARISING FROM,
* OUT OF OR IN CONNECTION WITH THE SOFTWARE OR THE USE OR OTHER DEALINGS IN THE
* SOFTWARE.
*/
package com.terraforged.api.material.geology;
import com.terraforged.n2d.util.NoiseUtil;
public class StrataConfig {
public Config soil = new Config(0, 1, 0.1F, 0.25F);
public Config sediment = new Config(0, 2, 0.05F, 0.15F);
public Config clay = new Config(0, 2, 0.05F, 0.1F);
public Config rock = new Config(2, 4, 0.05F, 0.1F);
public Config cold = new Config(10, 30, 0.1F, 1.5F);
public static class Config {
public int minLayers;
public int maxLayers;
public float minDepth;
public float maxDepth;
public Config() {
}
public Config(int minLayers, int maxLayers, float minDepth, float maxDepth) {
this.minLayers = minLayers;
this.maxLayers = maxLayers;
this.minDepth = minDepth;
this.maxDepth = maxDepth;
}
public int getLayers(float value) {
int range = maxLayers - minLayers;
return minLayers + NoiseUtil.round(value * range);
}
public float getDepth(float value) {
float range = maxDepth - minDepth;
return minDepth + value * range;
}
}
}