TerraForged/src/main/java/com/terraforged/biome/surface/DesertSurface.java

52 lines
1.8 KiB
Java

package com.terraforged.biome.surface;
import com.terraforged.api.chunk.surface.Surface;
import com.terraforged.api.chunk.surface.SurfaceContext;
import com.terraforged.api.material.state.States;
import com.terraforged.n2d.Module;
import com.terraforged.n2d.Source;
import com.terraforged.world.GeneratorContext;
import net.minecraft.block.BlockState;
import net.minecraft.block.Blocks;
public class DesertSurface implements Surface {
private final float level;
private final Module noise;
private final BlockState low = Blocks.TERRACOTTA.delegate.get().getDefaultState();
private final BlockState mid = Blocks.ORANGE_TERRACOTTA.delegate.get().getDefaultState();
private final BlockState high = Blocks.BROWN_TERRACOTTA.delegate.get().getDefaultState();
public DesertSurface(GeneratorContext context) {
level = context.levels.ground(40);
noise = Source.perlin(context.seed.next(), 10, 1)
.scale(context.levels.scale(10));
}
@Override
public void buildSurface(int x, int z, int height, SurfaceContext ctx) {
if (ctx.cell.steepness < 0.15) {
return;
}
if (ctx.cell.steepness > 0.3 || ctx.cell.value + noise.getValue(x, z) > level) {
BlockState state = States.SANDSTONE.get();
if (ctx.cell.value > level) {
if (ctx.cell.steepness > 0.85) {
state = high;
} else if (ctx.cell.steepness > 0.75) {
state = mid;
} else if (ctx.cell.steepness > 0.625) {
state = low;
}
}
for (int dy = 0; dy < 4; dy++) {
ctx.buffer.setBlockState(ctx.pos.setPos(x, height - dy, z), state, false);
}
}
}
}