TerraForged/src/main/java/com/terraforged/util/setup/SetupDebug.java

94 lines
3.5 KiB
Java

/*
*
* MIT License
*
* Copyright (c) 2020 TerraForged
*
* Permission is hereby granted, free of charge, to any person obtaining a copy
* of this software and associated documentation files (the "Software"), to deal
* in the Software without restriction, including without limitation the rights
* to use, copy, modify, merge, publish, distribute, sublicense, and/or sell
* copies of the Software, and to permit persons to whom the Software is
* furnished to do so, subject to the following conditions:
*
* The above copyright notice and this permission notice shall be included in all
* copies or substantial portions of the Software.
*
* THE SOFTWARE IS PROVIDED "AS IS", WITHOUT WARRANTY OF ANY KIND, EXPRESS OR
* IMPLIED, INCLUDING BUT NOT LIMITED TO THE WARRANTIES OF MERCHANTABILITY,
* FITNESS FOR A PARTICULAR PURPOSE AND NONINFRINGEMENT. IN NO EVENT SHALL THE
* AUTHORS OR COPYRIGHT HOLDERS BE LIABLE FOR ANY CLAIM, DAMAGES OR OTHER
* LIABILITY, WHETHER IN AN ACTION OF CONTRACT, TORT OR OTHERWISE, ARISING FROM,
* OUT OF OR IN CONNECTION WITH THE SOFTWARE OR THE USE OR OTHER DEALINGS IN THE
* SOFTWARE.
*/
package com.terraforged.util.setup;
import com.terraforged.Log;
import com.terraforged.api.event.SetupEvent;
import com.terraforged.core.Seed;
import com.terraforged.world.geology.Strata;
import com.terraforged.n2d.Source;
import com.terraforged.n2d.source.Builder;
import net.minecraft.block.BlockState;
import net.minecraft.block.Blocks;
import net.minecraft.world.biome.Biomes;
import net.minecraftforge.eventbus.api.SubscribeEvent;
import net.minecraftforge.fml.common.Mod;
@Mod.EventBusSubscriber(bus = Mod.EventBusSubscriber.Bus.FORGE)
public class SetupDebug {
@SubscribeEvent
public static void terrain(SetupEvent.Terrain event) {
log(event);
}
@SubscribeEvent
public static void surface(SetupEvent.Surface event) {
log(event);
}
@SubscribeEvent
public static void layers(SetupEvent.Layers event) {
log(event);
}
@SubscribeEvent
public static void geology(SetupEvent.Geology event) {
Seed seed = event.getContext().seed;
// Noise parameters used to vary the depth of the strata bands
Builder noise = Source.build(seed.next(), 150, 1);
// Set each layer material & its relative depth (top to bottom)
Strata<BlockState> strata = Strata.<BlockState>builder(seed.next(), noise)
.add(Blocks.STONE.getDefaultState(), 0.5)
.add(Blocks.GRANITE.getDefaultState(), 0.3)
.add(Blocks.DIORITE.getDefaultState(), 0.2)
// Note - you can specify the noise type to be used for a layer using the Source enum (default is Perlin)
.add(Source.RIDGE, Blocks.STONE.getDefaultState(), 0.1)
.build();
// Register to a specific biome. This creates a new geology system specific to that biome. The boolean
// flag 'inheritGlobal' determines whether global strata layers should be copied to this new geology system.
// If set false then only the strata specifically registered to it will be used.
event.getManager().register(Biomes.OCEAN, strata, true);
}
@SubscribeEvent
public static void features(SetupEvent.Features event) {
log(event);
}
@SubscribeEvent
public static void columns(SetupEvent.Decorators event) {
log(event);
}
private static void log(SetupEvent<?> event) {
Log.debug("Setting up {}", event.getManager().getClass().getSimpleName());
}
}