Go to file
2020-03-09 10:37:36 +00:00
.github/ISSUE_TEMPLATE remove this 2020-03-06 17:38:21 +00:00
FeatureManager@9ed441098a improved logging for failing features 2020-03-09 10:20:47 +00:00
gradle/wrapper Add license headers to all source files 2020-02-24 13:53:03 +00:00
Noise2D@d48538cb76 update ref pls? 2020-03-04 21:02:48 +00:00
TerraForgedAPI publish Core & Noise2D to maven 2020-03-04 20:56:05 +00:00
TerraForgedApp license files 2020-02-27 11:44:24 +00:00
TerraForgedCore relocate decorator stuff 2020-03-06 21:09:13 +00:00
TerraForgedMod update mappings + version bump 2020-03-09 10:37:36 +00:00
.gitignore remove settings.gradle from n2d 2020-03-04 21:05:07 +00:00
.gitmodules remove private repo 2020-02-28 22:17:20 +00:00
build.gradle build script stuff 2020-02-28 23:47:50 +00:00
gradle.properties update mappings + version bump 2020-03-09 10:37:36 +00:00
gradlew init 2020-01-16 09:56:57 +00:00
gradlew.bat init 2020-01-16 09:56:57 +00:00
LICENSE Add license 2020-02-28 22:27:31 +00:00
README.md line break 2020-03-06 21:28:24 +00:00
settings.gradle fix build 2020-02-25 23:46:15 +00:00

TerraForged

Build Status

TerraForged Social

About:

TerraForged is an ambitious new terrain generator mod for Minecraft (Java Edition) attempting to create more immersive, inspiring worlds to explore and build in. Featuring an overhaul of the vanilla generation system, custom terrain shapes, simulated erosion, better rivers, custom decorations, tonnes of configuration options, and more!

Website(s):

https://terraforged.com
https://github.com/TerraForged
https://curseforge.com/../TerraForged

Installation:

  1. Install forge for the target version of Minecraft (ie 1.15.2)
  2. Add the TerraForged mod jar to your profile's mods folder
  3. Select the 'TerraForged' world-type when creating a new world

Features:

  • Varied and immersive terrain
  • Erosion and improved rivers
  • Custom features and decoration
  • Extensive configuration options & in-game GUI

TerraForged Gallery

FAQ:

  1. "Is this compatible with mod xyz?"
    Probably! (to some degree) - TerraForged is designed to work with many of the same world-gen systems
    that the majority of block & biome providing mods use. Certain biomes' terrain may not always look
    exactly as their author designed but should otherwise be compatible. Feel free to report any other
    compatibility issues on the issue tracker.

  2. "How can I use this on my server?"
    When Forge supports it, you can simply set level-type=terraforged in your server.properties file. In
    the meantime, you will need to create the world in single player and then copy that to your server
    directory. (In both cases, TerraForged must be installed on the client and the server).

  3. "Will I need a super-computer to run this?!"
    No, not really - while this world generator will be a bit slower than vanilla's (on account of it
    doing more work to make things look nice), it would only be apparent when first generating a chunk -
    they might load in slower when moving to new parts of the world, but game performance should
    otherwise be normal. A 4-core CPU should be able to handle this just fine.

  4. "Can this be ported Fabric/Bukkit/Spigot/Sponge?"
    If someone would like to take this task on, yes - a large part of the TerraForged codebase is already
    platform independent. There are certain client-side features in the forge-mod that would not translate
    onto server-only APIs, but the core experience could certainly be ported. I don't intend to work on
    this directly but others are very welcome.

  5. "Will this be back-ported to older Forge versions?"
    Not by myself, no - My aim is to keep current with Forge. I'm simply not prolific enough a modder to
    write and maintain for multiple versions (hats off to those who do!). Again though, others are welcome
    to back-port it, if inclined to do so.

View more questions on Github