TerraForged/src/main/java/com/terraforged/api/chunk/surface/builder/Delegate.java

68 lines
2.3 KiB
Java

/*
*
* MIT License
*
* Copyright (c) 2020 TerraForged
*
* Permission is hereby granted, free of charge, to any person obtaining a copy
* of this software and associated documentation files (the "Software"), to deal
* in the Software without restriction, including without limitation the rights
* to use, copy, modify, merge, publish, distribute, sublicense, and/or sell
* copies of the Software, and to permit persons to whom the Software is
* furnished to do so, subject to the following conditions:
*
* The above copyright notice and this permission notice shall be included in all
* copies or substantial portions of the Software.
*
* THE SOFTWARE IS PROVIDED "AS IS", WITHOUT WARRANTY OF ANY KIND, EXPRESS OR
* IMPLIED, INCLUDING BUT NOT LIMITED TO THE WARRANTIES OF MERCHANTABILITY,
* FITNESS FOR A PARTICULAR PURPOSE AND NONINFRINGEMENT. IN NO EVENT SHALL THE
* AUTHORS OR COPYRIGHT HOLDERS BE LIABLE FOR ANY CLAIM, DAMAGES OR OTHER
* LIABILITY, WHETHER IN AN ACTION OF CONTRACT, TORT OR OTHERWISE, ARISING FROM,
* OUT OF OR IN CONNECTION WITH THE SOFTWARE OR THE USE OR OTHER DEALINGS IN THE
* SOFTWARE.
*/
package com.terraforged.api.chunk.surface.builder;
import com.terraforged.api.chunk.surface.Surface;
import com.terraforged.api.chunk.surface.SurfaceContext;
import net.minecraft.world.biome.Biome;
import net.minecraft.world.gen.surfacebuilders.ConfiguredSurfaceBuilder;
import java.util.function.Function;
public class Delegate implements Surface {
public static final Function<Biome, Surface> FUNC = Delegate::new;
private final ConfiguredSurfaceBuilder<?> surfaceBuilder;
public Delegate(Biome biome) {
this(biome.getSurfaceBuilder());
}
public Delegate(ConfiguredSurfaceBuilder<?> surfaceBuilder) {
this.surfaceBuilder = surfaceBuilder;
}
@Override
public void buildSurface(int x, int z, int height, SurfaceContext context) {
surfaceBuilder.setSeed(context.seed);
surfaceBuilder.buildSurface(
context.random,
context.chunk,
context.biome,
x,
z,
height,
context.noise,
context.solid,
context.fluid,
context.levels.waterLevel,
context.seed
);
}
}