68 lines
2.3 KiB
Java
68 lines
2.3 KiB
Java
/*
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*
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* MIT License
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*
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* Copyright (c) 2020 TerraForged
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*
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* Permission is hereby granted, free of charge, to any person obtaining a copy
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* of this software and associated documentation files (the "Software"), to deal
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* in the Software without restriction, including without limitation the rights
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* to use, copy, modify, merge, publish, distribute, sublicense, and/or sell
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* copies of the Software, and to permit persons to whom the Software is
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* furnished to do so, subject to the following conditions:
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*
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* The above copyright notice and this permission notice shall be included in all
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* copies or substantial portions of the Software.
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*
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* THE SOFTWARE IS PROVIDED "AS IS", WITHOUT WARRANTY OF ANY KIND, EXPRESS OR
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* IMPLIED, INCLUDING BUT NOT LIMITED TO THE WARRANTIES OF MERCHANTABILITY,
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* FITNESS FOR A PARTICULAR PURPOSE AND NONINFRINGEMENT. IN NO EVENT SHALL THE
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* AUTHORS OR COPYRIGHT HOLDERS BE LIABLE FOR ANY CLAIM, DAMAGES OR OTHER
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* LIABILITY, WHETHER IN AN ACTION OF CONTRACT, TORT OR OTHERWISE, ARISING FROM,
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* OUT OF OR IN CONNECTION WITH THE SOFTWARE OR THE USE OR OTHER DEALINGS IN THE
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* SOFTWARE.
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*/
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package com.terraforged.api.chunk.surface.builder;
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import com.terraforged.api.chunk.surface.Surface;
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import com.terraforged.api.chunk.surface.SurfaceContext;
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import net.minecraft.world.biome.Biome;
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import net.minecraft.world.gen.surfacebuilders.ConfiguredSurfaceBuilder;
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import java.util.function.Function;
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public class Delegate implements Surface {
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public static final Function<Biome, Surface> FUNC = Delegate::new;
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private final ConfiguredSurfaceBuilder<?> surfaceBuilder;
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public Delegate(Biome biome) {
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this(biome.getSurfaceBuilder());
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}
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public Delegate(ConfiguredSurfaceBuilder<?> surfaceBuilder) {
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this.surfaceBuilder = surfaceBuilder;
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}
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@Override
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public void buildSurface(int x, int z, int height, SurfaceContext context) {
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surfaceBuilder.setSeed(context.seed);
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surfaceBuilder.buildSurface(
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context.random,
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context.chunk,
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context.biome,
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x,
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z,
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height,
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context.noise,
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context.solid,
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context.fluid,
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context.levels.waterLevel,
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context.seed
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);
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}
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}
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