TerraForged/TerraForgedCore/src/main/java/com/terraforged/core/world/river/LakeConfig.java

77 lines
2.8 KiB
Java

/*
*
* MIT License
*
* Copyright (c) 2020 TerraForged
*
* Permission is hereby granted, free of charge, to any person obtaining a copy
* of this software and associated documentation files (the "Software"), to deal
* in the Software without restriction, including without limitation the rights
* to use, copy, modify, merge, publish, distribute, sublicense, and/or sell
* copies of the Software, and to permit persons to whom the Software is
* furnished to do so, subject to the following conditions:
*
* The above copyright notice and this permission notice shall be included in all
* copies or substantial portions of the Software.
*
* THE SOFTWARE IS PROVIDED "AS IS", WITHOUT WARRANTY OF ANY KIND, EXPRESS OR
* IMPLIED, INCLUDING BUT NOT LIMITED TO THE WARRANTIES OF MERCHANTABILITY,
* FITNESS FOR A PARTICULAR PURPOSE AND NONINFRINGEMENT. IN NO EVENT SHALL THE
* AUTHORS OR COPYRIGHT HOLDERS BE LIABLE FOR ANY CLAIM, DAMAGES OR OTHER
* LIABILITY, WHETHER IN AN ACTION OF CONTRACT, TORT OR OTHERWISE, ARISING FROM,
* OUT OF OR IN CONNECTION WITH THE SOFTWARE OR THE USE OR OTHER DEALINGS IN THE
* SOFTWARE.
*/
package com.terraforged.core.world.river;
import com.terraforged.core.settings.RiverSettings;
import com.terraforged.core.world.heightmap.Levels;
public class LakeConfig {
public final float depth;
public final float chance;
public final float sizeMin;
public final float sizeMax;
public final float bankMin;
public final float bankMax;
public final float distanceMin;
public final float distanceMax;
private LakeConfig(Builder builder) {
depth = builder.depth;
chance = builder.chance;
sizeMin = builder.sizeMin;
sizeMax = builder.sizeMax;
bankMin = builder.bankMin;
bankMax = builder.bankMax;
distanceMin = builder.distanceMin;
distanceMax = builder.distanceMax;
}
public static LakeConfig of(RiverSettings.Lake settings, Levels levels) {
Builder builder = new Builder();
builder.chance = settings.chance;
builder.sizeMin = settings.sizeMin;
builder.sizeMax = settings.sizeMax;
builder.depth = levels.water(-settings.depth);
builder.distanceMin = settings.minStartDistance;
builder.distanceMax = settings.maxStartDistance;
builder.bankMin = levels.water(settings.minBankHeight);
builder.bankMax = levels.water(settings.maxBankHeight);
return new LakeConfig(builder);
}
public static class Builder {
public float chance;
public float depth = 10;
public float sizeMin = 30;
public float sizeMax = 100;
public float bankMin = 1;
public float bankMax = 8;
public float distanceMin = 0.025F;
public float distanceMax = 0.05F;
}
}