TerraForged/src/main/java/com/terraforged/mod/client/gui/preview2/PreviewPage.java

81 lines
2.3 KiB
Java

package com.terraforged.mod.client.gui.preview2;
import com.terraforged.mod.chunk.settings.TerraSettings;
import com.terraforged.mod.client.gui.OverlayScreen;
import com.terraforged.mod.client.gui.element.TerraButton;
import com.terraforged.mod.client.gui.page.UpdatablePage;
import com.terraforged.mod.util.nbt.NBTHelper;
import net.minecraft.nbt.CompoundNBT;
import java.util.function.Consumer;
public class PreviewPage extends UpdatablePage {
private final Preview preview;
private final CompoundNBT settings;
private final TerraSettings genSettings = new TerraSettings();
public PreviewPage(TerraSettings settings, int seed) {
this.preview = new Preview(settings, seed);
this.settings = NBTHelper.serialize("preview", new PreviewSettings());
}
public int getSeed() {
return preview.getSeed();
}
@Override
public void close() {
preview.close();
}
@Override
public void apply(Consumer<TerraSettings> consumer) {
consumer.accept(genSettings);
update();
}
@Override
public void init(OverlayScreen parent) {
Column right = getColumn(1);
preview.x = 0;
preview.y = 0;
preview.setWidth(com.terraforged.mod.client.gui.preview.Preview.WIDTH);
preview.setHeight(com.terraforged.mod.client.gui.preview.Preview.HEIGHT);
addElements(right.left, right.top, right, settings, right.scrollPane::addButton, this::update);
right.scrollPane.addButton(new TerraButton("New Seed") {
@Override
public void onPress() {
preview.nextSeed();
update();
}
});
right.scrollPane.addButton(preview);
// used to pad the scroll-pane out so that the preview legend scrolls on larger gui scales
TerraButton spacer = createSpacer();
for (int i = 0; i < 7; i++) {
right.scrollPane.addButton(spacer);
}
// update();
}
@Override
public void update() {
PreviewSettings settings = new PreviewSettings();
NBTHelper.deserialize(this.settings, settings);
preview.update(settings, genSettings);
}
private static TerraButton createSpacer() {
return new TerraButton("") {
@Override
public void render(int x, int y, float tick) { }
};
}
}