TerraForged/src/main/java/com/terraforged/chunk/TerraContext.java

85 lines
3.4 KiB
Java

/*
*
* MIT License
*
* Copyright (c) 2020 TerraForged
*
* Permission is hereby granted, free of charge, to any person obtaining a copy
* of this software and associated documentation files (the "Software"), to deal
* in the Software without restriction, including without limitation the rights
* to use, copy, modify, merge, publish, distribute, sublicense, and/or sell
* copies of the Software, and to permit persons to whom the Software is
* furnished to do so, subject to the following conditions:
*
* The above copyright notice and this permission notice shall be included in all
* copies or substantial portions of the Software.
*
* THE SOFTWARE IS PROVIDED "AS IS", WITHOUT WARRANTY OF ANY KIND, EXPRESS OR
* IMPLIED, INCLUDING BUT NOT LIMITED TO THE WARRANTIES OF MERCHANTABILITY,
* FITNESS FOR A PARTICULAR PURPOSE AND NONINFRINGEMENT. IN NO EVENT SHALL THE
* AUTHORS OR COPYRIGHT HOLDERS BE LIABLE FOR ANY CLAIM, DAMAGES OR OTHER
* LIABILITY, WHETHER IN AN ACTION OF CONTRACT, TORT OR OTHERWISE, ARISING FROM,
* OUT OF OR IN CONNECTION WITH THE SOFTWARE OR THE USE OR OTHER DEALINGS IN THE
* SOFTWARE.
*/
package com.terraforged.chunk;
import com.terraforged.api.chunk.column.DecoratorContext;
import com.terraforged.api.chunk.surface.ChunkSurfaceBuffer;
import com.terraforged.api.chunk.surface.SurfaceContext;
import com.terraforged.core.concurrent.pool.ThreadPools;
import com.terraforged.core.region.gen.RegionCache;
import com.terraforged.core.region.gen.RegionGenerator;
import com.terraforged.material.Materials;
import com.terraforged.settings.TerraSettings;
import com.terraforged.world.GeneratorContext;
import com.terraforged.world.WorldGeneratorFactory;
import com.terraforged.world.heightmap.Heightmap;
import com.terraforged.world.terrain.Terrains;
import net.minecraft.world.IWorld;
import net.minecraft.world.chunk.IChunk;
import net.minecraft.world.gen.GenerationSettings;
public class TerraContext extends GeneratorContext {
public final IWorld world;
public final Heightmap heightmap;
public final Materials materials;
public final TerraSettings terraSettings;
public TerraContext(TerraContext other) {
super(other.terrain, other.settings, other.terrainFactory, TerraContext::createCache);
this.world = other.world;
this.materials = other.materials;
this.terraSettings = other.terraSettings;
this.heightmap = factory.getHeightmap();
}
public TerraContext(IWorld world, Terrains terrain, TerraSettings settings) {
super(terrain, settings, TerraTerrainProvider::new, TerraContext::createCache);
this.world = world;
this.materials = new Materials();
this.terraSettings = settings;
this.heightmap = factory.getHeightmap();
}
public DecoratorContext decorator(IChunk chunk) {
return new DecoratorContext(chunk, levels, terrain, factory.getClimate());
}
public SurfaceContext surface(ChunkSurfaceBuffer buffer, GenerationSettings settings) {
return new SurfaceContext(buffer, levels, terrain, factory.getClimate(), settings, world.getSeed());
}
public static RegionCache createCache(WorldGeneratorFactory factory) {
return RegionGenerator.builder()
.factory(factory)
.size(3, 2)
.pool(ThreadPools.getPool())
.batch(6)
.build()
.toCache();
}
}