85 lines
3.2 KiB
Java
85 lines
3.2 KiB
Java
/*
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*
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* MIT License
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*
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* Copyright (c) 2020 TerraForged
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*
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* Permission is hereby granted, free of charge, to any person obtaining a copy
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* of this software and associated documentation files (the "Software"), to deal
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* in the Software without restriction, including without limitation the rights
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* to use, copy, modify, merge, publish, distribute, sublicense, and/or sell
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* copies of the Software, and to permit persons to whom the Software is
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* furnished to do so, subject to the following conditions:
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*
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* The above copyright notice and this permission notice shall be included in all
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* copies or substantial portions of the Software.
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*
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* THE SOFTWARE IS PROVIDED "AS IS", WITHOUT WARRANTY OF ANY KIND, EXPRESS OR
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* IMPLIED, INCLUDING BUT NOT LIMITED TO THE WARRANTIES OF MERCHANTABILITY,
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* FITNESS FOR A PARTICULAR PURPOSE AND NONINFRINGEMENT. IN NO EVENT SHALL THE
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* AUTHORS OR COPYRIGHT HOLDERS BE LIABLE FOR ANY CLAIM, DAMAGES OR OTHER
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* LIABILITY, WHETHER IN AN ACTION OF CONTRACT, TORT OR OTHERWISE, ARISING FROM,
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* OUT OF OR IN CONNECTION WITH THE SOFTWARE OR THE USE OR OTHER DEALINGS IN THE
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* SOFTWARE.
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*/
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package com.terraforged.mod.decorator.base;
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import com.terraforged.api.chunk.column.ColumnDecorator;
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import com.terraforged.api.chunk.column.DecoratorContext;
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import com.terraforged.api.material.state.States;
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import com.terraforged.core.util.Seed;
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import com.terraforged.core.world.heightmap.Levels;
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import com.terraforged.core.world.terrain.Terrain;
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import com.terraforged.mod.chunk.TerraContext;
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import me.dags.noise.Module;
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import me.dags.noise.Source;
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import net.minecraft.block.BlockState;
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import net.minecraft.world.chunk.IChunk;
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public class RiverDecorator implements ColumnDecorator {
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private final Levels levels;
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private final Terrain river;
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private final Terrain riverBank;
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private final BlockState dirt;
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private final BlockState sand;
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private final BlockState gravel;
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private final Module noise1;
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public RiverDecorator(TerraContext context) {
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Seed seed = context.seed.nextSeed();
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this.levels = context.levels;
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this.river = context.terrain.river;
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this.riverBank = context.terrain.riverBanks;
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this.dirt = States.DIRT.get();
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this.sand = States.SAND.get();
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this.gravel = States.GRAVEL.get();
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this.noise1 = Source.perlin(seed.next(), 50, 1);
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}
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@Override
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public void decorate(IChunk chunk, DecoratorContext context, int x, int y, int z) {
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if (context.cell.tag == river) {
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chunk.setBlockState(context.pos.setPos(x, y, z), dirt, false);
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return;
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}
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if (context.cell.tag == riverBank) {
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float value = noise1.getValue(x, z) * 5;
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if (y + value >= levels.waterY) {
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if (context.cell.steepness > 0.5) {
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chunk.setBlockState(context.pos.setPos(x, y, z), gravel, false);
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} else if (context.cell.steepness < 0.3) {
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chunk.setBlockState(context.pos.setPos(x, y, z), sand, false);
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} else {
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chunk.setBlockState(context.pos.setPos(x, y, z), dirt, false);
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}
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} else {
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chunk.setBlockState(context.pos.setPos(x, y, z), dirt, false);
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}
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}
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}
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}
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