TerraForged/src/main/java/com/terraforged/chunk/column/BaseDecorator.java

50 lines
2.1 KiB
Java

/*
*
* MIT License
*
* Copyright (c) 2020 TerraForged
*
* Permission is hereby granted, free of charge, to any person obtaining a copy
* of this software and associated documentation files (the "Software"), to deal
* in the Software without restriction, including without limitation the rights
* to use, copy, modify, merge, publish, distribute, sublicense, and/or sell
* copies of the Software, and to permit persons to whom the Software is
* furnished to do so, subject to the following conditions:
*
* The above copyright notice and this permission notice shall be included in all
* copies or substantial portions of the Software.
*
* THE SOFTWARE IS PROVIDED "AS IS", WITHOUT WARRANTY OF ANY KIND, EXPRESS OR
* IMPLIED, INCLUDING BUT NOT LIMITED TO THE WARRANTIES OF MERCHANTABILITY,
* FITNESS FOR A PARTICULAR PURPOSE AND NONINFRINGEMENT. IN NO EVENT SHALL THE
* AUTHORS OR COPYRIGHT HOLDERS BE LIABLE FOR ANY CLAIM, DAMAGES OR OTHER
* LIABILITY, WHETHER IN AN ACTION OF CONTRACT, TORT OR OTHERWISE, ARISING FROM,
* OUT OF OR IN CONNECTION WITH THE SOFTWARE OR THE USE OR OTHER DEALINGS IN THE
* SOFTWARE.
*/
package com.terraforged.chunk.column;
import com.terraforged.api.chunk.column.ColumnDecorator;
import com.terraforged.api.chunk.column.DecoratorContext;
import com.terraforged.api.material.state.States;
import net.minecraft.world.chunk.IChunk;
public class BaseDecorator implements ColumnDecorator {
public static final BaseDecorator INSTANCE = new BaseDecorator();
@Override
public void decorate(IChunk chunk, DecoratorContext context, int x, int y, int z) {
if (context.cell.terrain == context.terrains.volcanoPipe && context.cell.riverMask > 0.5F) {
int lavaStart = Math.max(context.levels.waterY + 10, y - 30);
int lavaEnd = Math.max(5, context.levels.waterY - 10);
fillDown(context, chunk, x, z, lavaStart, lavaEnd, States.LAVA.get());
y = lavaEnd;
} else if (y < context.levels.waterLevel) {
fillDown(context, chunk, x, z, context.levels.waterY, y, States.WATER.get());
}
fillDown(context, chunk, x, z, y, 0, States.STONE.get());
}
}