67 lines
2.5 KiB
Java
67 lines
2.5 KiB
Java
/*
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*
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* MIT License
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*
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* Copyright (c) 2020 TerraForged
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*
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* Permission is hereby granted, free of charge, to any person obtaining a copy
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* of this software and associated documentation files (the "Software"), to deal
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* in the Software without restriction, including without limitation the rights
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* to use, copy, modify, merge, publish, distribute, sublicense, and/or sell
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* copies of the Software, and to permit persons to whom the Software is
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* furnished to do so, subject to the following conditions:
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*
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* The above copyright notice and this permission notice shall be included in all
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* copies or substantial portions of the Software.
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*
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* THE SOFTWARE IS PROVIDED "AS IS", WITHOUT WARRANTY OF ANY KIND, EXPRESS OR
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* IMPLIED, INCLUDING BUT NOT LIMITED TO THE WARRANTIES OF MERCHANTABILITY,
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* FITNESS FOR A PARTICULAR PURPOSE AND NONINFRINGEMENT. IN NO EVENT SHALL THE
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* AUTHORS OR COPYRIGHT HOLDERS BE LIABLE FOR ANY CLAIM, DAMAGES OR OTHER
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* LIABILITY, WHETHER IN AN ACTION OF CONTRACT, TORT OR OTHERWISE, ARISING FROM,
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* OUT OF OR IN CONNECTION WITH THE SOFTWARE OR THE USE OR OTHER DEALINGS IN THE
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* SOFTWARE.
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*/
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package com.terraforged.core.world;
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import com.terraforged.core.settings.Settings;
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import com.terraforged.core.util.Seed;
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import com.terraforged.core.world.heightmap.Levels;
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import com.terraforged.core.world.terrain.Terrains;
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import com.terraforged.core.world.terrain.provider.StandardTerrainProvider;
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import com.terraforged.core.world.terrain.provider.TerrainProviderFactory;
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public class GeneratorContext {
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public final Seed seed;
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public final Levels levels;
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public final Terrains terrain;
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public final Settings settings;
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public final TerrainProviderFactory terrainFactory;
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public GeneratorContext(Terrains terrain, Settings settings) {
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this(terrain, settings, StandardTerrainProvider::new);
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}
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public GeneratorContext(Terrains terrain, Settings settings, TerrainProviderFactory terrainFactory) {
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this.terrain = terrain;
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this.settings = settings;
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this.seed = new Seed(settings.generator.seed);
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this.levels = new Levels(settings.generator);
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this.terrainFactory = terrainFactory;
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}
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private GeneratorContext(GeneratorContext src) {
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seed = new Seed(src.seed.get());
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levels = src.levels;
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terrain = src.terrain;
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settings = src.settings;
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terrainFactory = src.terrainFactory;
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}
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public GeneratorContext copy() {
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return new GeneratorContext(this);
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}
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}
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