TerraForged/src/main/java/com/terraforged/mod/biome/Lake.java

80 lines
4.5 KiB
Java

/*
*
* MIT License
*
* Copyright (c) 2020 TerraForged
*
* Permission is hereby granted, free of charge, to any person obtaining a copy
* of this software and associated documentation files (the "Software"), to deal
* in the Software without restriction, including without limitation the rights
* to use, copy, modify, merge, publish, distribute, sublicense, and/or sell
* copies of the Software, and to permit persons to whom the Software is
* furnished to do so, subject to the following conditions:
*
* The above copyright notice and this permission notice shall be included in all
* copies or substantial portions of the Software.
*
* THE SOFTWARE IS PROVIDED "AS IS", WITHOUT WARRANTY OF ANY KIND, EXPRESS OR
* IMPLIED, INCLUDING BUT NOT LIMITED TO THE WARRANTIES OF MERCHANTABILITY,
* FITNESS FOR A PARTICULAR PURPOSE AND NONINFRINGEMENT. IN NO EVENT SHALL THE
* AUTHORS OR COPYRIGHT HOLDERS BE LIABLE FOR ANY CLAIM, DAMAGES OR OTHER
* LIABILITY, WHETHER IN AN ACTION OF CONTRACT, TORT OR OTHERWISE, ARISING FROM,
* OUT OF OR IN CONNECTION WITH THE SOFTWARE OR THE USE OR OTHER DEALINGS IN THE
* SOFTWARE.
*/
package com.terraforged.mod.biome;
import com.terraforged.api.biome.BiomeVariant;
import net.minecraft.entity.EntityClassification;
import net.minecraft.entity.EntityType;
import net.minecraft.world.biome.Biome;
import net.minecraft.world.biome.Biomes;
import net.minecraft.world.biome.DefaultBiomeFeatures;
import net.minecraft.world.gen.GenerationStage;
import net.minecraft.world.gen.feature.Feature;
import net.minecraft.world.gen.feature.SeaGrassConfig;
import net.minecraft.world.gen.feature.structure.MineshaftConfig;
import net.minecraft.world.gen.feature.structure.MineshaftStructure;
import net.minecraft.world.gen.placement.IPlacementConfig;
import net.minecraft.world.gen.placement.Placement;
import net.minecraft.world.gen.surfacebuilders.SurfaceBuilder;
public class Lake extends BiomeVariant {
protected Lake() {
super((new Biome.Builder()).surfaceBuilder(SurfaceBuilder.DEFAULT, SurfaceBuilder.GRASS_DIRT_GRAVEL_CONFIG).precipitation(Biome.RainType.RAIN).category(Biome.Category.RIVER).depth(-0.5F).scale(0.0F).temperature(0.5F).downfall(0.5F).waterColor(4159204).waterFogColor(329011).parent((String)null));
this.addStructure(Feature.MINESHAFT.withConfiguration(new MineshaftConfig(0.004D, MineshaftStructure.Type.NORMAL)));
DefaultBiomeFeatures.addCarvers(this);
DefaultBiomeFeatures.addStructures(this);
DefaultBiomeFeatures.addMonsterRooms(this);
DefaultBiomeFeatures.addStoneVariants(this);
DefaultBiomeFeatures.addOres(this);
DefaultBiomeFeatures.addSedimentDisks(this);
DefaultBiomeFeatures.addDefaultFlowers(this);
DefaultBiomeFeatures.addSparseGrass(this);
DefaultBiomeFeatures.addMushrooms(this);
DefaultBiomeFeatures.addReedsAndPumpkins(this);
DefaultBiomeFeatures.addSprings(this);
this.addFeature(GenerationStage.Decoration.VEGETAL_DECORATION, Feature.SEAGRASS.withConfiguration(new SeaGrassConfig(48, 0.4D)).withPlacement(Placement.TOP_SOLID_HEIGHTMAP.configure(IPlacementConfig.NO_PLACEMENT_CONFIG)));
DefaultBiomeFeatures.addFreezeTopLayer(this);
this.addSpawn(EntityClassification.WATER_CREATURE, new Biome.SpawnListEntry(EntityType.SALMON, 5, 1, 5));
this.addSpawn(EntityClassification.AMBIENT, new Biome.SpawnListEntry(EntityType.BAT, 10, 8, 8));
this.addSpawn(EntityClassification.MONSTER, new Biome.SpawnListEntry(EntityType.SPIDER, 100, 4, 4));
this.addSpawn(EntityClassification.MONSTER, new Biome.SpawnListEntry(EntityType.ZOMBIE, 95, 4, 4));
this.addSpawn(EntityClassification.MONSTER, new Biome.SpawnListEntry(EntityType.DROWNED, 100, 1, 1));
this.addSpawn(EntityClassification.MONSTER, new Biome.SpawnListEntry(EntityType.ZOMBIE_VILLAGER, 5, 1, 1));
this.addSpawn(EntityClassification.MONSTER, new Biome.SpawnListEntry(EntityType.SKELETON, 100, 4, 4));
this.addSpawn(EntityClassification.MONSTER, new Biome.SpawnListEntry(EntityType.CREEPER, 100, 4, 4));
this.addSpawn(EntityClassification.MONSTER, new Biome.SpawnListEntry(EntityType.SLIME, 100, 4, 4));
this.addSpawn(EntityClassification.MONSTER, new Biome.SpawnListEntry(EntityType.ENDERMAN, 10, 1, 4));
this.addSpawn(EntityClassification.MONSTER, new Biome.SpawnListEntry(EntityType.WITCH, 5, 1, 1));
setRegistryName("terraforged", "lake");
}
@Override
public Biome getBase() {
return Biomes.RIVER;
}
}