TerraForged/src/main/java/com/terraforged/api/biome/surface/SurfaceContext.java

53 lines
2.1 KiB
Java

/*
*
* MIT License
*
* Copyright (c) 2020 TerraForged
*
* Permission is hereby granted, free of charge, to any person obtaining a copy
* of this software and associated documentation files (the "Software"), to deal
* in the Software without restriction, including without limitation the rights
* to use, copy, modify, merge, publish, distribute, sublicense, and/or sell
* copies of the Software, and to permit persons to whom the Software is
* furnished to do so, subject to the following conditions:
*
* The above copyright notice and this permission notice shall be included in all
* copies or substantial portions of the Software.
*
* THE SOFTWARE IS PROVIDED "AS IS", WITHOUT WARRANTY OF ANY KIND, EXPRESS OR
* IMPLIED, INCLUDING BUT NOT LIMITED TO THE WARRANTIES OF MERCHANTABILITY,
* FITNESS FOR A PARTICULAR PURPOSE AND NONINFRINGEMENT. IN NO EVENT SHALL THE
* AUTHORS OR COPYRIGHT HOLDERS BE LIABLE FOR ANY CLAIM, DAMAGES OR OTHER
* LIABILITY, WHETHER IN AN ACTION OF CONTRACT, TORT OR OTHERWISE, ARISING FROM,
* OUT OF OR IN CONNECTION WITH THE SOFTWARE OR THE USE OR OTHER DEALINGS IN THE
* SOFTWARE.
*/
package com.terraforged.api.biome.surface;
import com.terraforged.api.chunk.column.DecoratorContext;
import com.terraforged.world.climate.Climate;
import com.terraforged.world.heightmap.Levels;
import com.terraforged.world.terrain.Terrains;
import net.minecraft.block.BlockState;
import net.minecraft.world.gen.GenerationSettings;
public class SurfaceContext extends DecoratorContext implements AutoCloseable {
public final long seed;
public final BlockState solid;
public final BlockState fluid;
public final ChunkSurfaceBuffer buffer;
public final CachedSurface cached = new CachedSurface();
public double noise;
public SurfaceContext(ChunkSurfaceBuffer buffer, Levels levels, Terrains terrain, Climate climate, GenerationSettings settings, long seed) {
super(buffer, levels, terrain, climate);
this.solid = settings.getDefaultBlock();
this.fluid = settings.getDefaultFluid();
this.buffer = buffer;
this.seed = seed;
}
}