TerraForged/TerraForgedCore/src/main/java/com/terraforged/core/filter/Steepness.java

80 lines
2.8 KiB
Java

/*
*
* MIT License
*
* Copyright (c) 2020 TerraForged
*
* Permission is hereby granted, free of charge, to any person obtaining a copy
* of this software and associated documentation files (the "Software"), to deal
* in the Software without restriction, including without limitation the rights
* to use, copy, modify, merge, publish, distribute, sublicense, and/or sell
* copies of the Software, and to permit persons to whom the Software is
* furnished to do so, subject to the following conditions:
*
* The above copyright notice and this permission notice shall be included in all
* copies or substantial portions of the Software.
*
* THE SOFTWARE IS PROVIDED "AS IS", WITHOUT WARRANTY OF ANY KIND, EXPRESS OR
* IMPLIED, INCLUDING BUT NOT LIMITED TO THE WARRANTIES OF MERCHANTABILITY,
* FITNESS FOR A PARTICULAR PURPOSE AND NONINFRINGEMENT. IN NO EVENT SHALL THE
* AUTHORS OR COPYRIGHT HOLDERS BE LIABLE FOR ANY CLAIM, DAMAGES OR OTHER
* LIABILITY, WHETHER IN AN ACTION OF CONTRACT, TORT OR OTHERWISE, ARISING FROM,
* OUT OF OR IN CONNECTION WITH THE SOFTWARE OR THE USE OR OTHER DEALINGS IN THE
* SOFTWARE.
*/
package com.terraforged.core.filter;
import com.terraforged.core.cell.Cell;
import com.terraforged.core.world.heightmap.Levels;
import com.terraforged.core.world.terrain.Terrains;
public class Steepness implements Filter, Filter.Visitor {
private final int radius;
private final float scaler;
private final float waterLevel;
private final float maxBeachLevel;
private final Terrains terrains;
public Steepness(int radius, float scaler, Terrains terrains, Levels levels) {
this.radius = radius;
this.scaler = scaler;
this.terrains = terrains;
this.waterLevel = levels.water;
this.maxBeachLevel = levels.water(6);
}
@Override
public void apply(Filterable<?> cellMap, int seedX, int seedZ, int iterations) {
iterate(cellMap, this);
}
@Override
public void visit(Filterable<?> cellMap, Cell cell, int cx, int cz) {
float totalHeightDif = 0F;
for (int dz = -1; dz <= 2; dz++) {
for (int dx = -1; dx <= 2; dx++) {
if (dx == 0 && dz == 0) {
continue;
}
int x = cx + dx * radius;
int z = cz + dz * radius;
Cell<?> neighbour = cellMap.getCellRaw(x, z);
if (neighbour.isAbsent()) {
continue;
}
float height = Math.max(neighbour.value, waterLevel);
totalHeightDif += (Math.abs(cell.value - height) / radius);
}
}
cell.steepness = Math.min(1, totalHeightDif * scaler);
if (cell.tag == terrains.coast && cell.steepness < 0.225F && cell.value < maxBeachLevel) {
cell.tag = terrains.beach;
}
}
}