71 lines
2.4 KiB
Java
71 lines
2.4 KiB
Java
/*
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*
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* MIT License
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*
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* Copyright (c) 2020 TerraForged
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*
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* Permission is hereby granted, free of charge, to any person obtaining a copy
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* of this software and associated documentation files (the "Software"), to deal
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* in the Software without restriction, including without limitation the rights
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* to use, copy, modify, merge, publish, distribute, sublicense, and/or sell
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* copies of the Software, and to permit persons to whom the Software is
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* furnished to do so, subject to the following conditions:
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*
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* The above copyright notice and this permission notice shall be included in all
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* copies or substantial portions of the Software.
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*
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* THE SOFTWARE IS PROVIDED "AS IS", WITHOUT WARRANTY OF ANY KIND, EXPRESS OR
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* IMPLIED, INCLUDING BUT NOT LIMITED TO THE WARRANTIES OF MERCHANTABILITY,
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* FITNESS FOR A PARTICULAR PURPOSE AND NONINFRINGEMENT. IN NO EVENT SHALL THE
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* AUTHORS OR COPYRIGHT HOLDERS BE LIABLE FOR ANY CLAIM, DAMAGES OR OTHER
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* LIABILITY, WHETHER IN AN ACTION OF CONTRACT, TORT OR OTHERWISE, ARISING FROM,
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* OUT OF OR IN CONNECTION WITH THE SOFTWARE OR THE USE OR OTHER DEALINGS IN THE
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* SOFTWARE.
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*/
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package com.terraforged.core.settings;
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import com.terraforged.core.util.serialization.annotation.Comment;
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import com.terraforged.core.util.serialization.annotation.Range;
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import com.terraforged.core.util.serialization.annotation.Serializable;
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@Serializable
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public class FilterSettings {
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public Erosion erosion = new Erosion();
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public Smoothing smoothing = new Smoothing();
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@Serializable
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public static class Erosion {
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@Range(min = 1000, max = 50000)
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@Comment("Controls the number of erosion iterations")
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public int iterations = 12000;
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@Range(min = 0F, max = 1F)
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@Comment("Controls how quickly material dissolves (during erosion)")
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public float erosionRate = 0.5F;
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@Range(min = 0F, max = 1F)
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@Comment("Controls how quickly material is deposited (during erosion)")
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public float depositeRate = 0.2F;
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}
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@Serializable
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public static class Smoothing {
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@Range(min = 0, max = 5)
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@Comment("Controls the number of smoothing iterations")
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public int iterations = 1;
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@Range(min = 0, max = 5)
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@Comment("Controls the smoothing radius")
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public float smoothingRadius = 1.75F;
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@Range(min = 0, max = 1)
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@Comment("Controls how strongly smoothing is applied")
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public float smoothingRate = 0.85F;
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}
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}
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