TerraForged/TerraForgedCore/src/main/java/com/terraforged/core/settings/RiverSettings.java

129 lines
4.0 KiB
Java

/*
*
* MIT License
*
* Copyright (c) 2020 TerraForged
*
* Permission is hereby granted, free of charge, to any person obtaining a copy
* of this software and associated documentation files (the "Software"), to deal
* in the Software without restriction, including without limitation the rights
* to use, copy, modify, merge, publish, distribute, sublicense, and/or sell
* copies of the Software, and to permit persons to whom the Software is
* furnished to do so, subject to the following conditions:
*
* The above copyright notice and this permission notice shall be included in all
* copies or substantial portions of the Software.
*
* THE SOFTWARE IS PROVIDED "AS IS", WITHOUT WARRANTY OF ANY KIND, EXPRESS OR
* IMPLIED, INCLUDING BUT NOT LIMITED TO THE WARRANTIES OF MERCHANTABILITY,
* FITNESS FOR A PARTICULAR PURPOSE AND NONINFRINGEMENT. IN NO EVENT SHALL THE
* AUTHORS OR COPYRIGHT HOLDERS BE LIABLE FOR ANY CLAIM, DAMAGES OR OTHER
* LIABILITY, WHETHER IN AN ACTION OF CONTRACT, TORT OR OTHERWISE, ARISING FROM,
* OUT OF OR IN CONNECTION WITH THE SOFTWARE OR THE USE OR OTHER DEALINGS IN THE
* SOFTWARE.
*/
package com.terraforged.core.settings;
import com.terraforged.core.util.serialization.annotation.Comment;
import com.terraforged.core.util.serialization.annotation.Range;
import com.terraforged.core.util.serialization.annotation.Serializable;
@Serializable
public class RiverSettings {
/**
* RIVER PROPERTIES
*/
@Range(min = 0.0F, max = 5F)
@Comment("Controls how frequently rivers generate")
public float riverFrequency = 1;
public River primaryRivers = new River(5, 2, 8, 25, 8, 0.75F);
public River secondaryRiver = new River(4, 1, 6, 15, 5, 0.75F);
public River tertiaryRivers = new River(3, 0, 4, 10, 4, 0.75F);
public Lake lake = new Lake();
@Serializable
public static class River {
@Range(min = 1, max = 10)
@Comment("Controls the depth of the river")
public int bedDepth;
@Range(min = 0, max = 10)
@Comment("Controls the height of river banks")
public int minBankHeight;
@Range(min = 1, max = 10)
@Comment("Controls the height of river banks")
public int maxBankHeight;
@Range(min = 1, max = 20)
@Comment("Controls the river-bed width")
public int bedWidth;
@Range(min = 1, max = 50)
@Comment("Controls the river-banks width")
public int bankWidth;
@Range(min = 0.0F, max = 1.0F)
@Comment("Controls how much rivers taper")
public float fade;
public River() {
}
public River(int depth, int minBank, int maxBank, int outer, int inner, float fade) {
this.minBankHeight = minBank;
this.maxBankHeight = maxBank;
this.bankWidth = outer;
this.bedWidth = inner;
this.bedDepth = depth;
this.fade = fade;
}
}
public static class Lake {
@Range(min = 0.0F, max = 1.0F)
@Comment("Controls the chance of a lake spawning")
public float chance = 0.2F;
@Range(min = 0F, max = 1F)
@Comment("The minimum distance along a river that a lake will spawn")
public float minStartDistance = 0.03F;
@Range(min = 0F, max = 1F)
@Comment("The maximum distance along a river that a lake will spawn")
public float maxStartDistance = 0.07F;
@Range(min = 1, max = 20)
@Comment("The max depth of the lake")
public int depth = 10;
@Range(min = 10, max = 50)
@Comment("The minimum size of the lake")
public int sizeMin = 50;
@Range(min = 50, max = 150)
@Comment("The maximum size of the lake")
public int sizeMax = 100;
@Range(min = 1, max = 10)
@Comment("The minimum bank height")
public int minBankHeight = 2;
@Range(min = 1, max = 10)
@Comment("The maximum bank height")
public int maxBankHeight = 10;
public Lake() {
}
}
}