92 lines
3.4 KiB
Java
92 lines
3.4 KiB
Java
/*
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*
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* MIT License
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*
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* Copyright (c) 2020 TerraForged
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*
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* Permission is hereby granted, free of charge, to any person obtaining a copy
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* of this software and associated documentation files (the "Software"), to deal
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* in the Software without restriction, including without limitation the rights
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* to use, copy, modify, merge, publish, distribute, sublicense, and/or sell
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* copies of the Software, and to permit persons to whom the Software is
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* furnished to do so, subject to the following conditions:
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*
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* The above copyright notice and this permission notice shall be included in all
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* copies or substantial portions of the Software.
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*
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* THE SOFTWARE IS PROVIDED "AS IS", WITHOUT WARRANTY OF ANY KIND, EXPRESS OR
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* IMPLIED, INCLUDING BUT NOT LIMITED TO THE WARRANTIES OF MERCHANTABILITY,
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* FITNESS FOR A PARTICULAR PURPOSE AND NONINFRINGEMENT. IN NO EVENT SHALL THE
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* AUTHORS OR COPYRIGHT HOLDERS BE LIABLE FOR ANY CLAIM, DAMAGES OR OTHER
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* LIABILITY, WHETHER IN AN ACTION OF CONTRACT, TORT OR OTHERWISE, ARISING FROM,
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* OUT OF OR IN CONNECTION WITH THE SOFTWARE OR THE USE OR OTHER DEALINGS IN THE
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* SOFTWARE.
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*/
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package com.terraforged.core.settings;
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import com.terraforged.core.util.serialization.annotation.Comment;
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import com.terraforged.core.util.serialization.annotation.Range;
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import com.terraforged.core.util.serialization.annotation.Serializable;
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import com.terraforged.core.world.terrain.TerrainPopulator;
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import me.dags.noise.Module;
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@Serializable
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public class TerrainSettings {
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@Range(min = 0, max = 1)
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@Comment("Globally controls the vertical scaling of terrain")
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public float globalVerticalScale = 0.985F;
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@Range(min = 0, max = 5)
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@Comment("Globally controls the horizontal scaling of terrain")
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public float globalHorizontalScale = 1.0F;
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public Terrain steppe = new Terrain(5F, 1F, 1F);
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public Terrain plains = new Terrain(5F, 1F, 1F);
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public Terrain hills = new Terrain(2F, 1F, 1F);
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public Terrain dales = new Terrain(2F, 1F, 1F);
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public Terrain plateau = new Terrain(2F, 1F, 1F);
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public Terrain badlands = new Terrain(2F, 1F, 1F);
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public Terrain torridonian = new Terrain(0.5F, 1F, 1F);
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public Terrain mountains = new Terrain(0.5F, 1F, 1F);
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public Terrain volcano = new Terrain(1F, 1F, 1F);
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@Serializable
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public static class Terrain {
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@Range(min = 0, max = 10)
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@Comment("Controls how common this terrain type is")
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public float weight = 1F;
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@Range(min = 0, max = 2)
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@Comment("Controls the base height of this terrain")
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public float baseScale = 1F;
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@Range(min = 0F, max = 10F)
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@Comment("Stretches or compresses the terrain vertically")
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public float verticalScale = 1F;
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@Range(min = 0F, max = 10F)
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@Comment("Stretches or compresses the terrain horizontally")
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public float horizontalScale = 1F;
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public Terrain() {
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}
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public Terrain(float weight, float vertical, float horizontal) {
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this.weight = weight;
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this.verticalScale = vertical;
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this.horizontalScale = horizontal;
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}
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public Module apply(double bias, double scale, Module module) {
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double moduleBias = bias * baseScale;
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double moduleScale = scale * verticalScale;
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Module outputModule = module.scale(moduleScale).bias(moduleBias);
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return TerrainPopulator.clamp(outputModule);
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}
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}
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}
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