TerraForged/src/main/java/com/terraforged/mod/biome/SavannaScrub.java

114 lines
6.3 KiB
Java

/*
*
* MIT License
*
* Copyright (c) 2020 TerraForged
*
* Permission is hereby granted, free of charge, to any person obtaining a copy
* of this software and associated documentation files (the "Software"), to deal
* in the Software without restriction, including without limitation the rights
* to use, copy, modify, merge, publish, distribute, sublicense, and/or sell
* copies of the Software, and to permit persons to whom the Software is
* furnished to do so, subject to the following conditions:
*
* The above copyright notice and this permission notice shall be included in all
* copies or substantial portions of the Software.
*
* THE SOFTWARE IS PROVIDED "AS IS", WITHOUT WARRANTY OF ANY KIND, EXPRESS OR
* IMPLIED, INCLUDING BUT NOT LIMITED TO THE WARRANTIES OF MERCHANTABILITY,
* FITNESS FOR A PARTICULAR PURPOSE AND NONINFRINGEMENT. IN NO EVENT SHALL THE
* AUTHORS OR COPYRIGHT HOLDERS BE LIABLE FOR ANY CLAIM, DAMAGES OR OTHER
* LIABILITY, WHETHER IN AN ACTION OF CONTRACT, TORT OR OTHERWISE, ARISING FROM,
* OUT OF OR IN CONNECTION WITH THE SOFTWARE OR THE USE OR OTHER DEALINGS IN THE
* SOFTWARE.
*/
package com.terraforged.mod.biome;
import com.terraforged.api.biome.BiomeVariant;
import net.minecraft.block.BlockState;
import net.minecraft.entity.EntityClassification;
import net.minecraft.entity.EntityType;
import net.minecraft.util.math.BlockPos;
import net.minecraft.world.biome.Biome;
import net.minecraft.world.biome.Biomes;
import net.minecraft.world.biome.DefaultBiomeFeatures;
import net.minecraft.world.chunk.IChunk;
import net.minecraft.world.gen.Heightmap;
import net.minecraft.world.gen.feature.Feature;
import net.minecraft.world.gen.feature.IFeatureConfig;
import net.minecraft.world.gen.feature.structure.MineshaftConfig;
import net.minecraft.world.gen.feature.structure.MineshaftStructure;
import net.minecraft.world.gen.feature.structure.VillageConfig;
import net.minecraft.world.gen.surfacebuilders.DefaultSurfaceBuilder;
import net.minecraft.world.gen.surfacebuilders.SurfaceBuilder;
import net.minecraft.world.gen.surfacebuilders.SurfaceBuilderConfig;
import java.util.Random;
public class SavannaScrub extends BiomeVariant {
public SavannaScrub() {
super((new Biome.Builder()).surfaceBuilder(new Builder(), SurfaceBuilder.GRASS_DIRT_GRAVEL_CONFIG).precipitation(Biome.RainType.NONE).category(Biome.Category.SAVANNA).depth(0.125F).scale(0.05F).temperature(1.2F).downfall(0.0F).waterColor(4159204).waterFogColor(329011).parent((String) null));
this.addStructure(Feature.VILLAGE.withConfiguration(new VillageConfig("village/savanna/town_centers", 6)));
this.addStructure(Feature.PILLAGER_OUTPOST.withConfiguration(IFeatureConfig.NO_FEATURE_CONFIG));
this.addStructure(Feature.MINESHAFT.withConfiguration(new MineshaftConfig(0.004D, MineshaftStructure.Type.NORMAL)));
this.addStructure(Feature.STRONGHOLD.withConfiguration(IFeatureConfig.NO_FEATURE_CONFIG));
DefaultBiomeFeatures.addCarvers(this);
DefaultBiomeFeatures.addStructures(this);
DefaultBiomeFeatures.addMonsterRooms(this);
DefaultBiomeFeatures.addTallGrass(this);
DefaultBiomeFeatures.addStoneVariants(this);
DefaultBiomeFeatures.addOres(this);
DefaultBiomeFeatures.addSedimentDisks(this);
DefaultBiomeFeatures.addExtraDefaultFlowers(this);
// func_222339_L - add grasses - add this a few times since there are no trees
DefaultBiomeFeatures.addVeryDenseGrass(this);
DefaultBiomeFeatures.addDeadBushes(this);
DefaultBiomeFeatures.addMushrooms(this);
DefaultBiomeFeatures.addReedsAndPumpkins(this);
this.addSpawn(EntityClassification.CREATURE, new Biome.SpawnListEntry(EntityType.SHEEP, 12, 4, 4));
this.addSpawn(EntityClassification.CREATURE, new Biome.SpawnListEntry(EntityType.PIG, 10, 4, 4));
this.addSpawn(EntityClassification.CREATURE, new Biome.SpawnListEntry(EntityType.CHICKEN, 10, 4, 4));
this.addSpawn(EntityClassification.CREATURE, new Biome.SpawnListEntry(EntityType.COW, 8, 4, 4));
this.addSpawn(EntityClassification.CREATURE, new Biome.SpawnListEntry(EntityType.HORSE, 1, 2, 6));
this.addSpawn(EntityClassification.CREATURE, new Biome.SpawnListEntry(EntityType.DONKEY, 1, 1, 1));
this.addSpawn(EntityClassification.AMBIENT, new Biome.SpawnListEntry(EntityType.BAT, 10, 8, 8));
this.addSpawn(EntityClassification.MONSTER, new Biome.SpawnListEntry(EntityType.SPIDER, 100, 4, 4));
this.addSpawn(EntityClassification.MONSTER, new Biome.SpawnListEntry(EntityType.ZOMBIE, 95, 4, 4));
this.addSpawn(EntityClassification.MONSTER, new Biome.SpawnListEntry(EntityType.ZOMBIE_VILLAGER, 5, 1, 1));
this.addSpawn(EntityClassification.MONSTER, new Biome.SpawnListEntry(EntityType.SKELETON, 100, 4, 4));
this.addSpawn(EntityClassification.MONSTER, new Biome.SpawnListEntry(EntityType.CREEPER, 100, 4, 4));
this.addSpawn(EntityClassification.MONSTER, new Biome.SpawnListEntry(EntityType.SLIME, 100, 4, 4));
this.addSpawn(EntityClassification.MONSTER, new Biome.SpawnListEntry(EntityType.ENDERMAN, 10, 1, 4));
this.addSpawn(EntityClassification.MONSTER, new Biome.SpawnListEntry(EntityType.WITCH, 5, 1, 1));
this.setRegistryName("terraforged", "savanna_scrub");
}
@Override
public Biome getBase() {
return Biomes.SAVANNA;
}
private static class Builder extends DefaultSurfaceBuilder {
private Builder() {
super(SurfaceBuilderConfig::deserialize);
}
@Override
public void buildSurface(Random random, IChunk chunkIn, Biome biomeIn, int x, int z, int startHeight, double noise, BlockState defaultBlock, BlockState defaultFluid, int seaLevel, long seed, SurfaceBuilderConfig config) {
super.buildSurface(random, chunkIn, biomeIn, x, z, startHeight, noise, defaultBlock, defaultFluid, seaLevel, seed, config);
BlockPos.Mutable pos = new BlockPos.Mutable();
if (random.nextInt(5) > 0) {
int dx = x & 15;
int dz = z & 15;
int y = chunkIn.getTopBlockY(Heightmap.Type.MOTION_BLOCKING, dx, dz);
if (y > seaLevel) {
pos.setPos(dx, y, dz);
// chunkIn.setBlockState(pos, Blocks.SAND.getDefaultState(), false);
}
}
}
}
}