TerraForged/src/main/java/com/terraforged/mod/biome/surface/ForestSurface.java

40 lines
1.3 KiB
Java

package com.terraforged.mod.biome.surface;
import com.terraforged.api.biome.surface.Surface;
import com.terraforged.api.biome.surface.SurfaceContext;
import com.terraforged.api.material.state.States;
import com.terraforged.n2d.Module;
import com.terraforged.n2d.Source;
import com.terraforged.world.GeneratorContext;
import net.minecraft.block.BlockState;
import net.minecraft.block.Blocks;
import net.minecraft.world.gen.Heightmap;
public class ForestSurface implements Surface {
private final Module noise;
public ForestSurface(GeneratorContext context) {
noise = Source.simplex(context.seed.next(), 40, 2).warp(Source.RAND, context.seed.next(), 2, 1, 4);
}
@Override
public void buildSurface(int x, int z, int height, SurfaceContext ctx) {
if (ctx.buffer.getTopBlockY(Heightmap.Type.OCEAN_FLOOR_WG, x, z) == height) {
BlockState state = getMaterial(x, z);
ctx.buffer.setBlockState(ctx.pos.setPos(x, height, z), state, false);
}
}
private BlockState getMaterial(int x, int z) {
float value = noise.getValue(x, z);
if (value > 0.6) {
if (value < 0.75) {
return Blocks.PODZOL.getDefaultState();
}
return States.DIRT.get();
}
return States.GRASS_BLOCK.get();
}
}