TerraForged/src/main/java/com/terraforged/mod/chunk/column/BedrockDecorator.java

72 lines
2.8 KiB
Java

/*
*
* MIT License
*
* Copyright (c) 2020 TerraForged
*
* Permission is hereby granted, free of charge, to any person obtaining a copy
* of this software and associated documentation files (the "Software"), to deal
* in the Software without restriction, including without limitation the rights
* to use, copy, modify, merge, publish, distribute, sublicense, and/or sell
* copies of the Software, and to permit persons to whom the Software is
* furnished to do so, subject to the following conditions:
*
* The above copyright notice and this permission notice shall be included in all
* copies or substantial portions of the Software.
*
* THE SOFTWARE IS PROVIDED "AS IS", WITHOUT WARRANTY OF ANY KIND, EXPRESS OR
* IMPLIED, INCLUDING BUT NOT LIMITED TO THE WARRANTIES OF MERCHANTABILITY,
* FITNESS FOR A PARTICULAR PURPOSE AND NONINFRINGEMENT. IN NO EVENT SHALL THE
* AUTHORS OR COPYRIGHT HOLDERS BE LIABLE FOR ANY CLAIM, DAMAGES OR OTHER
* LIABILITY, WHETHER IN AN ACTION OF CONTRACT, TORT OR OTHERWISE, ARISING FROM,
* OUT OF OR IN CONNECTION WITH THE SOFTWARE OR THE USE OR OTHER DEALINGS IN THE
* SOFTWARE.
*/
package com.terraforged.mod.chunk.column;
import com.terraforged.api.chunk.column.ColumnDecorator;
import com.terraforged.api.chunk.column.DecoratorContext;
import com.terraforged.api.material.state.States;
import com.terraforged.mod.chunk.TerraContext;
import net.minecraft.block.Block;
import net.minecraft.block.BlockState;
import net.minecraft.util.ResourceLocation;
import net.minecraft.world.chunk.IChunk;
import net.minecraftforge.registries.ForgeRegistries;
import java.util.concurrent.ThreadLocalRandom;
public class BedrockDecorator implements ColumnDecorator {
private final int minDepth;
private final int variance;
private final BlockState material;
public BedrockDecorator(TerraContext context) {
minDepth = context.terraSettings.dimensions.bedrockLayer.minDepth;
variance = context.terraSettings.dimensions.bedrockLayer.variance;
material = getState(context.terraSettings.dimensions.bedrockLayer.material);
}
@Override
public void decorate(IChunk chunk, DecoratorContext context, int x, int y, int z) {
if (variance <= 0) {
fillDown(context, chunk, x, z, minDepth - 1, -1, material);
} else {
fillDown(context, chunk, x, z, minDepth + ThreadLocalRandom.current().nextInt(variance), -1, material);
}
}
private static BlockState getState(String name) {
ResourceLocation location = ResourceLocation.tryCreate(name);
if (location != null && ForgeRegistries.BLOCKS.containsKey(location)) {
Block block = ForgeRegistries.BLOCKS.getValue(location);
if (block != null) {
return block.getDefaultState();
}
}
return States.BEDROCK.get();
}
}