TerraForged/src/main/java/com/terraforged/mod/chunk/column/CoastDecorator.java

77 lines
2.6 KiB
Java

/*
*
* MIT License
*
* Copyright (c) 2020 TerraForged
*
* Permission is hereby granted, free of charge, to any person obtaining a copy
* of this software and associated documentation files (the "Software"), to deal
* in the Software without restriction, including without limitation the rights
* to use, copy, modify, merge, publish, distribute, sublicense, and/or sell
* copies of the Software, and to permit persons to whom the Software is
* furnished to do so, subject to the following conditions:
*
* The above copyright notice and this permission notice shall be included in all
* copies or substantial portions of the Software.
*
* THE SOFTWARE IS PROVIDED "AS IS", WITHOUT WARRANTY OF ANY KIND, EXPRESS OR
* IMPLIED, INCLUDING BUT NOT LIMITED TO THE WARRANTIES OF MERCHANTABILITY,
* FITNESS FOR A PARTICULAR PURPOSE AND NONINFRINGEMENT. IN NO EVENT SHALL THE
* AUTHORS OR COPYRIGHT HOLDERS BE LIABLE FOR ANY CLAIM, DAMAGES OR OTHER
* LIABILITY, WHETHER IN AN ACTION OF CONTRACT, TORT OR OTHERWISE, ARISING FROM,
* OUT OF OR IN CONNECTION WITH THE SOFTWARE OR THE USE OR OTHER DEALINGS IN THE
* SOFTWARE.
*/
package com.terraforged.mod.chunk.column;
import com.terraforged.api.chunk.column.ColumnDecorator;
import com.terraforged.api.chunk.column.DecoratorContext;
import com.terraforged.api.material.state.States;
import com.terraforged.mod.chunk.TerraContext;
import com.terraforged.core.util.VariablePredicate;
import com.terraforged.world.terrain.Terrains;
import net.minecraft.block.BlockState;
import net.minecraft.world.chunk.IChunk;
public class CoastDecorator implements ColumnDecorator {
private final Terrains terrains;
private final BlockState sand;
private final BlockState gravel;
private final VariablePredicate height;
public CoastDecorator(TerraContext context) {
int min = context.levels.waterLevel - 5;
int max = context.levels.waterLevel + 16;
sand = States.SAND.get();
gravel = States.GRAVEL.get();
terrains = context.terrain;
height = VariablePredicate.height(
context.seed,
context.levels,
min,
max,
75,
1
);
}
@Override
public void decorate(IChunk chunk, DecoratorContext context, int x, int y, int z) {
if (context.cell.terrain != terrains.beach) {
return;
}
if (!height.test(context.cell, x, z)) {
return;
}
if (context.cell.temperature < 0.3F) {
setState(chunk, x, y, z, gravel, false);
} else {
setState(chunk, x, y, z, sand, false);
}
}
}